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Best D&D product of any edition (non-core book)
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<blockquote data-quote="roger semerad" data-source="post: 9690616" data-attributes="member: 6998612"><p>I was only active during 3.5 and 4th, so all my picks are from there.</p><p></p><p>3.5 Player's Handbook 2 and Book of Nine Swords - This was the peak of class design in 3rd edition. There was a lot of good experiementation at the end of this edition, but these are the ones that stand out to me.</p><p></p><p>3.5 Heroes of Horror - Really did a good job of explaining how to make a D&D adventure feel different, and was dripping with style.</p><p></p><p>3.5 Ebberon Campaign Setting - My favorite campaign setting and one that was overflowing with new ideas. I particuliarly liked that they didn't explain everything and left a lot of mysteries that DMs could fill in themselves.</p><p></p><p>4 Preview Wizards Present Worlds and Monsters - You don't often hear designers talk about <strong>why</strong> they chose to make the worldbuilding choices that they did. This book is entirely about that, and the Nentir Vale setting is just really interesting as well.</p><p></p><p>4 Player's Handbook 2 and 3 - Really showed what this system could do with class design. It's a shame the system couldn't live longer to see what else the designers could come up with. Also loved the PH3 multi-class rules.</p><p></p><p>4 Monster Manual 3 - fixed lingering problems with the original monster designs and started a series of books with the best monsters D&D has ever had.</p><p></p><p>4 Essentials Dungeon Master's Kit - An amazing all in one resource that had a great Dungeon Master's Guide, introductory adventure, and tones of maps and tokens. </p><p></p><p>4 Essentials Monster Vault: Threats to the Nentir Vale - Took the already great monster standard that started with MM3 and really went all out with the lore and creativity behind all these monsters. </p><p></p><p>4 Madness at Gardmore Abby - The best adventure for my favorite system. Also comes with a deck of many things.</p><p></p><p>4 Essentials Player's Option: Heroes of the Feywild - Although it's primarily a class option splat, it contains some of the best lore building, atmosphere, and short stories in a D&D book. A lot like Heroes of Horror now that I think about it.</p></blockquote><p></p>
[QUOTE="roger semerad, post: 9690616, member: 6998612"] I was only active during 3.5 and 4th, so all my picks are from there. 3.5 Player's Handbook 2 and Book of Nine Swords - This was the peak of class design in 3rd edition. There was a lot of good experiementation at the end of this edition, but these are the ones that stand out to me. 3.5 Heroes of Horror - Really did a good job of explaining how to make a D&D adventure feel different, and was dripping with style. 3.5 Ebberon Campaign Setting - My favorite campaign setting and one that was overflowing with new ideas. I particuliarly liked that they didn't explain everything and left a lot of mysteries that DMs could fill in themselves. 4 Preview Wizards Present Worlds and Monsters - You don't often hear designers talk about [B]why[/B] they chose to make the worldbuilding choices that they did. This book is entirely about that, and the Nentir Vale setting is just really interesting as well. 4 Player's Handbook 2 and 3 - Really showed what this system could do with class design. It's a shame the system couldn't live longer to see what else the designers could come up with. Also loved the PH3 multi-class rules. 4 Monster Manual 3 - fixed lingering problems with the original monster designs and started a series of books with the best monsters D&D has ever had. 4 Essentials Dungeon Master's Kit - An amazing all in one resource that had a great Dungeon Master's Guide, introductory adventure, and tones of maps and tokens. 4 Essentials Monster Vault: Threats to the Nentir Vale - Took the already great monster standard that started with MM3 and really went all out with the lore and creativity behind all these monsters. 4 Madness at Gardmore Abby - The best adventure for my favorite system. Also comes with a deck of many things. 4 Essentials Player's Option: Heroes of the Feywild - Although it's primarily a class option splat, it contains some of the best lore building, atmosphere, and short stories in a D&D book. A lot like Heroes of Horror now that I think about it. [/QUOTE]
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