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Best D20 non-WotC Campaign Setting?
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<blockquote data-quote="Nightfall" data-source="post: 862499" data-attributes="member: 374"><p>Obviously I'm not the most unbiased sort when it comes to Scarred Lands, but what I feel draws a lot of gamers (and DMs) is the fact the land is new. I don't just mean "oh it's a new setting". It's new in the fact a LOT of changes has happened, and that leaves a wide gap/opening for players to make changes and thus affect the world. Also unlike some others, we don't have "mega continents". Each of the continents is self-contained and can work well as it's own setting. Termana is all about jungles, nature spirits and a kind of "Lost World" feel. Asherak is more of a high Asian-Arabic feel with city states dedicated to one of the eight major gods/goddesses of the Scarred Lands. Ghelspad is more of you "wide variety European style" adventuring. </p><p></p><p>I also feel the way it differs from FR is two fold. One, you don't have a wide variety of people with easy access to magic weapons, magic armors, and other more common FR things. (This isn't to say you can't have them, just harder to come by and mass produce.) Also again touching on the theme of magic, the division between clerics and druids is easier to deal. Druids deal with "nature" and thus often have patrons/Titans they find common ground with. Clerics are patrons of GODS. One other interesting aspect, is that sorcerers have bloodlines, wizards are the true learners of the lore. (Plus the fact, there's no regulator of arcane magic. This means you can go wild with effects, strange magical places, etc) </p><p></p><p>So that's my spiel. I will say the other suggestions are fine. But it's all a matter of opinion and thus I feel Scarred Lands has a lot to offer both DMs and players.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 862499, member: 374"] Obviously I'm not the most unbiased sort when it comes to Scarred Lands, but what I feel draws a lot of gamers (and DMs) is the fact the land is new. I don't just mean "oh it's a new setting". It's new in the fact a LOT of changes has happened, and that leaves a wide gap/opening for players to make changes and thus affect the world. Also unlike some others, we don't have "mega continents". Each of the continents is self-contained and can work well as it's own setting. Termana is all about jungles, nature spirits and a kind of "Lost World" feel. Asherak is more of a high Asian-Arabic feel with city states dedicated to one of the eight major gods/goddesses of the Scarred Lands. Ghelspad is more of you "wide variety European style" adventuring. I also feel the way it differs from FR is two fold. One, you don't have a wide variety of people with easy access to magic weapons, magic armors, and other more common FR things. (This isn't to say you can't have them, just harder to come by and mass produce.) Also again touching on the theme of magic, the division between clerics and druids is easier to deal. Druids deal with "nature" and thus often have patrons/Titans they find common ground with. Clerics are patrons of GODS. One other interesting aspect, is that sorcerers have bloodlines, wizards are the true learners of the lore. (Plus the fact, there's no regulator of arcane magic. This means you can go wild with effects, strange magical places, etc) So that's my spiel. I will say the other suggestions are fine. But it's all a matter of opinion and thus I feel Scarred Lands has a lot to offer both DMs and players. [/QUOTE]
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