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Best D20 non-WotC Campaign Setting?
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<blockquote data-quote="Gothmog" data-source="post: 862564" data-attributes="member: 317"><p>If you like European or Middle Eastern type settings, there are three that outrank anything else out there IMO (even stuff WoTC has done).</p><p></p><p>1) Midnight- Imagine if Sauron had won the War of the Ring in Middle Earth, and you have the basic idea behind Midnight. Its a lot more complicated and detailed than that, but it gives you the general idea of the setting. Easily the best money I have EVER spent on a world/sourcebook.</p><p></p><p>2) Arcanis from Paradigm Concepts. This world is more traditional, but has tons of really cool concepts that are not even touched in most settings. A still existant but covert civilization of serpent people, a theocracy that captures arcane casters for "research and indoctrination", a culture strongly remenescent of the Roman Empire, but with medieval level tech, among other goodies. This is one of those setting books that you read and dozens of adventure ideas spring to mind immediately. Along with Kalamar, probably one of the most internally consistent and evocative settings.</p><p></p><p>3) Kingdoms of Kalamar. So far the best supported of the three settings I have listed, it is strongly humanocentric, but with all sorts of demihumans and humanoids as well (including an advanced hobgoblin empire). Many of the cultures reflect real Earth cultures (a BIG bonus IME) and it is THE most detailed setting out there currently. Not to mention Kenzer always has a great production schedule and high standards. You can go wrong here either.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 862564, member: 317"] If you like European or Middle Eastern type settings, there are three that outrank anything else out there IMO (even stuff WoTC has done). 1) Midnight- Imagine if Sauron had won the War of the Ring in Middle Earth, and you have the basic idea behind Midnight. Its a lot more complicated and detailed than that, but it gives you the general idea of the setting. Easily the best money I have EVER spent on a world/sourcebook. 2) Arcanis from Paradigm Concepts. This world is more traditional, but has tons of really cool concepts that are not even touched in most settings. A still existant but covert civilization of serpent people, a theocracy that captures arcane casters for "research and indoctrination", a culture strongly remenescent of the Roman Empire, but with medieval level tech, among other goodies. This is one of those setting books that you read and dozens of adventure ideas spring to mind immediately. Along with Kalamar, probably one of the most internally consistent and evocative settings. 3) Kingdoms of Kalamar. So far the best supported of the three settings I have listed, it is strongly humanocentric, but with all sorts of demihumans and humanoids as well (including an advanced hobgoblin empire). Many of the cultures reflect real Earth cultures (a BIG bonus IME) and it is THE most detailed setting out there currently. Not to mention Kenzer always has a great production schedule and high standards. You can go wrong here either. [/QUOTE]
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