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Best D20 non-WotC Campaign Setting?
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<blockquote data-quote="NewJeffCT" data-source="post: 863434" data-attributes="member: 10784"><p>Well, I have to put my vote in for Kalamar. I just picked up Midnight, and it looks very intriguing. Though, I will admit that with Midnight, it might be tough on some of us old timers to switch from "pure" D&D with PCs rolled up straight from the PHB to the Midnight system with new classes and a new magic system. We can handle playing non d20/D&D games, but altering D&D might be tough.</p><p></p><p>But, I love Kalamar because it is so easily adaptable to any playing style. Back in 2E days, we played a low magic campaign in Kalamar that lasted for a good solid year of continuous gaming. However, when we moved up to 3E, we ran a high power, high magic game in Kalamar that lasted for 15 months of continuous gaming. The setting is a good outline that allows a DM to fill in the blanks however which way he or she chooses. There are lots of little plot hooks sprinkled throughout the campaign book that can easily be the spark of a campaign. I think each nation and major city has several. There is no One Big Overall Theme like Midnight or Scarred Lands, but it is certainly easy enough to create one: Emperor Kabori’s plot to take over the world...; aggressive hobgoblin empires decide to march...; racial strife between Brandobia and the elves leads to...</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 863434, member: 10784"] Well, I have to put my vote in for Kalamar. I just picked up Midnight, and it looks very intriguing. Though, I will admit that with Midnight, it might be tough on some of us old timers to switch from "pure" D&D with PCs rolled up straight from the PHB to the Midnight system with new classes and a new magic system. We can handle playing non d20/D&D games, but altering D&D might be tough. But, I love Kalamar because it is so easily adaptable to any playing style. Back in 2E days, we played a low magic campaign in Kalamar that lasted for a good solid year of continuous gaming. However, when we moved up to 3E, we ran a high power, high magic game in Kalamar that lasted for 15 months of continuous gaming. The setting is a good outline that allows a DM to fill in the blanks however which way he or she chooses. There are lots of little plot hooks sprinkled throughout the campaign book that can easily be the spark of a campaign. I think each nation and major city has several. There is no One Big Overall Theme like Midnight or Scarred Lands, but it is certainly easy enough to create one: Emperor Kabori’s plot to take over the world...; aggressive hobgoblin empires decide to march...; racial strife between Brandobia and the elves leads to... [/QUOTE]
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