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Best D20 non-WotC Campaign Setting?
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<blockquote data-quote="bschoner" data-source="post: 867915" data-attributes="member: 9555"><p><strong>Campaign settings</strong></p><p></p><p>Here's another vote for <strong>Arcanis</strong>. It is a very intrigue-laden setting, and contains some really interesting takes on the standard D&D races (plus a few new ones). As someone mentioned above, the gods of Arcanis have no alignment, which makes religion in the game fascinating...and religion is a key component of the setting. The initial book (the <em>Codex Arcanis</em>) has a number of editorial problems, but the intent is still clear and the ideas are brilliant. Highly recommended.</p><p></p><p>I've also just recently picked up <strong>Midnight</strong>, and am very impressed and inspired by it. The mechanics do wander a bit farther from the core rules, but they fit the low-magic feel of the setting extremely well.</p><p></p><p>Finally, I haven't read a lot of <strong>Scarred Lands</strong> material, but I've enjoyed what I have read.</p></blockquote><p></p>
[QUOTE="bschoner, post: 867915, member: 9555"] [b]Campaign settings[/b] Here's another vote for [B]Arcanis[/B]. It is a very intrigue-laden setting, and contains some really interesting takes on the standard D&D races (plus a few new ones). As someone mentioned above, the gods of Arcanis have no alignment, which makes religion in the game fascinating...and religion is a key component of the setting. The initial book (the [I]Codex Arcanis[/I]) has a number of editorial problems, but the intent is still clear and the ideas are brilliant. Highly recommended. I've also just recently picked up [B]Midnight[/B], and am very impressed and inspired by it. The mechanics do wander a bit farther from the core rules, but they fit the low-magic feel of the setting extremely well. Finally, I haven't read a lot of [B]Scarred Lands[/B] material, but I've enjoyed what I have read. [/QUOTE]
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