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Best D20/OGL Setting I SHOULD Own
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<blockquote data-quote="JustaPlayer" data-source="post: 2638628" data-attributes="member: 17202"><p>I voted for Arcanis, Conan, and Lone Wolf.</p><p></p><p>Arcanis strikes me as a well thought out setting in general. There are many interesting opportunities for roleplay. Also lots of concepts to help make player characters have a unique feel.</p><p></p><p>Conan I love for it low magic style. But beyond that the setting offers many unique qualities. This is not a setting for dungeon crawls. Most of your enemies will be human as the setting is human centric. When your players meet an adversary other than human they should fear.</p><p></p><p>Lone Wolf. There is a dark time on the horizon. The dark lords are mustering their troops. Can your player characters keep the world from being conquered by evil. There are no feats in the system. Everything is built into the character. With many options from the original books, if your players have read them it will take them back. The one drawback on this line is the support seems to be lacking.</p><p></p><p>A Game of Thrones looks to be promising. I have the PDF of the setting. The way this is going to be played out is interesting. The first book coincides with the first novel. So the setting is going to start out with magic almost believed as myth. As the novels discover more magic and other forgotten lore, so too will the RPG. The first book was very well done.</p><p></p><p>I didn't vote for EverQuest. Although I like EverQuest for it's mana style, and Everquest 2 for that and the new class system progression, I don't find it terribly unique in flavor.</p><p></p><p>I also skipped on WarCraft. With the release of World of WarCraft, they used racial progression as seen in the Arcana Evolved/Unearthed books. This is so that some of the more powerful races can be played at lower levels. The new setting book was superbly composed but yet again I don't see a uniqueness that really tugs at me.</p></blockquote><p></p>
[QUOTE="JustaPlayer, post: 2638628, member: 17202"] I voted for Arcanis, Conan, and Lone Wolf. Arcanis strikes me as a well thought out setting in general. There are many interesting opportunities for roleplay. Also lots of concepts to help make player characters have a unique feel. Conan I love for it low magic style. But beyond that the setting offers many unique qualities. This is not a setting for dungeon crawls. Most of your enemies will be human as the setting is human centric. When your players meet an adversary other than human they should fear. Lone Wolf. There is a dark time on the horizon. The dark lords are mustering their troops. Can your player characters keep the world from being conquered by evil. There are no feats in the system. Everything is built into the character. With many options from the original books, if your players have read them it will take them back. The one drawback on this line is the support seems to be lacking. A Game of Thrones looks to be promising. I have the PDF of the setting. The way this is going to be played out is interesting. The first book coincides with the first novel. So the setting is going to start out with magic almost believed as myth. As the novels discover more magic and other forgotten lore, so too will the RPG. The first book was very well done. I didn't vote for EverQuest. Although I like EverQuest for it's mana style, and Everquest 2 for that and the new class system progression, I don't find it terribly unique in flavor. I also skipped on WarCraft. With the release of World of WarCraft, they used racial progression as seen in the Arcana Evolved/Unearthed books. This is so that some of the more powerful races can be played at lower levels. The new setting book was superbly composed but yet again I don't see a uniqueness that really tugs at me. [/QUOTE]
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