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Best D20/OGL Setting I SHOULD Own
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<blockquote data-quote="ColonelHardisson" data-source="post: 2639440" data-attributes="member: 363"><p>I picked Conan, Iron Kingdoms, Nyambe, Oathbound, and Talislanta in the poll. </p><p></p><p>There are some that I didn't pick that were fine products, but simply were not my cup of tea (Scarred Lands, Lone Wolf), and some that I <em>want</em> to recommend but which I don't actually own...yet (my copy of Blackmoor has yet to arrive, but if it's anything like the DA modules from the late 80s, then I'll recommend it wholeheartedly; and Thieves World is looking good). </p><p></p><p>Anyway, of the ones I picked, here are my thoughts, in ascending order of how much I liked them:</p><p></p><p><strong>Talislanta</strong> I'm recommending on the strength of the original series of non-d20 game books of the 1980s. I don't know about the newest version. The original revealed a truly bizarre, wild 'n' wooly setting. There are none of the stock fantasy races we're used to, and it seems even the ecosystem is made up of critters different from what we have in the real world. It's a richly varied setting, but may not be to the taste of those looking for something a bit more like the baseline of D&D.</p><p></p><p><strong>Oathbound</strong> is reminiscent of Talislanta, in that it is a very different type of setting. It skews a bit closer to the D&D paradigm, though, so it may evoke some familiarity. </p><p></p><p><strong>Nyambe</strong> is one of the only attempts I've seen to do a fantasy Africa for a RPG. It's a fine supplement, and deserves a look for attempting to cover something not often examined by D&D or pretty much any fantasy RPG. It has a nice mix of the familiar and new paradigms.</p><p></p><p><strong>Iron Kingdoms</strong> is a steampunk variant, which is deserving of the praise it has received. It's a fun concept, well-written and conceived, with many adventure possibilities. </p><p></p><p><strong>Conan</strong>'s setting, Hyboria, is my favorite of the ones noted above. It is gritty, violent, and has an air of dark mystery about it. It has a unique feel, as it depicts an antedeluvian world with precursors of much of what we're familiar with from history and legend - proto Vikings, grim barbarians, decadent cities, evil wizards, strange creatures from the Outer Dark...it's all there. While there is gazetteer info in the main Conan game book, the Road of Kings supplement goes in depth on the Hyborian world, and is worth having even if one doesn't have the Conan game, especially if one is a fan of Robert E. Howard's Conan.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 2639440, member: 363"] I picked Conan, Iron Kingdoms, Nyambe, Oathbound, and Talislanta in the poll. There are some that I didn't pick that were fine products, but simply were not my cup of tea (Scarred Lands, Lone Wolf), and some that I [i]want[/i] to recommend but which I don't actually own...yet (my copy of Blackmoor has yet to arrive, but if it's anything like the DA modules from the late 80s, then I'll recommend it wholeheartedly; and Thieves World is looking good). Anyway, of the ones I picked, here are my thoughts, in ascending order of how much I liked them: [b]Talislanta[/b] I'm recommending on the strength of the original series of non-d20 game books of the 1980s. I don't know about the newest version. The original revealed a truly bizarre, wild 'n' wooly setting. There are none of the stock fantasy races we're used to, and it seems even the ecosystem is made up of critters different from what we have in the real world. It's a richly varied setting, but may not be to the taste of those looking for something a bit more like the baseline of D&D. [b]Oathbound[/b] is reminiscent of Talislanta, in that it is a very different type of setting. It skews a bit closer to the D&D paradigm, though, so it may evoke some familiarity. [b]Nyambe[/b] is one of the only attempts I've seen to do a fantasy Africa for a RPG. It's a fine supplement, and deserves a look for attempting to cover something not often examined by D&D or pretty much any fantasy RPG. It has a nice mix of the familiar and new paradigms. [b]Iron Kingdoms[/b] is a steampunk variant, which is deserving of the praise it has received. It's a fun concept, well-written and conceived, with many adventure possibilities. [b]Conan[/b]'s setting, Hyboria, is my favorite of the ones noted above. It is gritty, violent, and has an air of dark mystery about it. It has a unique feel, as it depicts an antedeluvian world with precursors of much of what we're familiar with from history and legend - proto Vikings, grim barbarians, decadent cities, evil wizards, strange creatures from the Outer Dark...it's all there. While there is gazetteer info in the main Conan game book, the Road of Kings supplement goes in depth on the Hyborian world, and is worth having even if one doesn't have the Conan game, especially if one is a fan of Robert E. Howard's Conan. [/QUOTE]
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