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Best D20 product for running a WWII game?
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<blockquote data-quote="ragboy" data-source="post: 2602634" data-attributes="member: 4151"><p>I highly recommend V for Victory, if you want to run a quick, lite campaign. </p><p></p><p>If you're looking to run something more long-term, then Hell on Earth may be what you're looking for. It is d20 Modern-based. I haven't used this supplement, but I have read it, and it seems pretty sound. </p><p></p><p>Weird Wars is not d20 Modern, IIRC. It's standard d20, so you won't get the customization you'd get with Modern. </p><p></p><p>Both Hell on Earth and Weird Wars have some arcane elements; Weird Wars is designed to be a 'horror' campaign in a WWII setting, so you have lots of zombies, and whatnot. There are still quite a few things to lift from both. </p><p></p><p>If you're looking to build something from the ground up, I'd suggest Grim Tales, since that system is designed to be a more flexible system for character development and to be low to no magic. A lot of the things built into the rules are excellent for a straight combat campaign: Horror rules, mass combat rules, talent trees, lack of advanced and prestige classes (you build what you want with talent trees), custom weapons design system, etc. </p><p></p><p>Also, look at Blood and Guts for a military take on d20 Modern. Lots of stuff to lift there and convert to a WWII setting (mostly the vehicles and equipment are what you'll want to omit), but you get some pretty generic military feats and other rules that span back to the era. </p><p></p><p>For my time and money, V for Victory is probably the best. It's quick to create characters and the rules stay out of the way for the most part. I just don't know how it would stand up to a long campaign.</p></blockquote><p></p>
[QUOTE="ragboy, post: 2602634, member: 4151"] I highly recommend V for Victory, if you want to run a quick, lite campaign. If you're looking to run something more long-term, then Hell on Earth may be what you're looking for. It is d20 Modern-based. I haven't used this supplement, but I have read it, and it seems pretty sound. Weird Wars is not d20 Modern, IIRC. It's standard d20, so you won't get the customization you'd get with Modern. Both Hell on Earth and Weird Wars have some arcane elements; Weird Wars is designed to be a 'horror' campaign in a WWII setting, so you have lots of zombies, and whatnot. There are still quite a few things to lift from both. If you're looking to build something from the ground up, I'd suggest Grim Tales, since that system is designed to be a more flexible system for character development and to be low to no magic. A lot of the things built into the rules are excellent for a straight combat campaign: Horror rules, mass combat rules, talent trees, lack of advanced and prestige classes (you build what you want with talent trees), custom weapons design system, etc. Also, look at Blood and Guts for a military take on d20 Modern. Lots of stuff to lift there and convert to a WWII setting (mostly the vehicles and equipment are what you'll want to omit), but you get some pretty generic military feats and other rules that span back to the era. For my time and money, V for Victory is probably the best. It's quick to create characters and the rules stay out of the way for the most part. I just don't know how it would stand up to a long campaign. [/QUOTE]
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