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<blockquote data-quote="Gladius Legis" data-source="post: 7113646" data-attributes="member: 68748"><p>Well, yes, the Paladin is capable of dumping a lot of resources into one big nova. That's one of their intentional design functions. The class is clearly working as intended and designed, whether you like how it works or not. Note how that's different from, say, the Ranger, a class that to this day I STILL couldn't identify a distinguishing function for.</p><p></p><p>That doesn't mean the Paladin HAS to do that battle after battle. That's why they have actual spells, too, and actual good ones like Bless, Command, Aura of Vitality, Crusader's Mantle, etc.</p><p></p><p></p><p>I played the same adventure and had well more than just two combats per day. If your DM is letting you long rest after just two combats every time, your DM probably doesn't know what they're doing. Occam's Razor explanation.</p><p></p><p>In any event, I've played a Paladin in a campaign with adventuring days of 6-8 combats more often than not. He did just fine.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7113646, member: 68748"] Well, yes, the Paladin is capable of dumping a lot of resources into one big nova. That's one of their intentional design functions. The class is clearly working as intended and designed, whether you like how it works or not. Note how that's different from, say, the Ranger, a class that to this day I STILL couldn't identify a distinguishing function for. That doesn't mean the Paladin HAS to do that battle after battle. That's why they have actual spells, too, and actual good ones like Bless, Command, Aura of Vitality, Crusader's Mantle, etc. I played the same adventure and had well more than just two combats per day. If your DM is letting you long rest after just two combats every time, your DM probably doesn't know what they're doing. Occam's Razor explanation. In any event, I've played a Paladin in a campaign with adventuring days of 6-8 combats more often than not. He did just fine. [/QUOTE]
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