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<blockquote data-quote="Mephista" data-source="post: 7113937" data-attributes="member: 6786252"><p>I both like and dislike the warlock design. Its innovative with lots of potential, but the actual mechanics need fixing, especially for Blade and Chain options. There's too many flaws for me to say its the best, but otherwise? Great ideas, poor execution.</p><p></p><p>I have to say I think the paladin, from a purely design standpoint, is probably the best designed. There is a very good synergy between giving Concentration boosts, fighting, their paladin magic, and a host of other abilities. Very few mechanical flaws. </p><p></p><p>After that? The core four (fighter, rogue, cleric, wizard) are all solidly designed. </p><p></p><p>Hate the current bard. Usually love them, but the current iteration does NOT feel like a bard to me. Mechanically solid, thematically a failure.</p><p></p><p></p><p> Too few spell slots for too long of a time. You're basically restricted to level 2 spells for the overwhelming number of games. Can't even cast Elemental Weapon or Magic Weapnon, classics. Too few cantrips known for using with War Magic, to the point I feel compelled to be a high elf almost every time. I feel like E.K. falls back to the Shield spell far too often as its go-to. I know its a good spell, but feels monotonous after a bit. The only variation that I see come up is using spell slots to cast a ranged attack before moving into melee range.</p><p></p><p>The SCAG cantrips are a big boon here. I honestly would rather give up all level 1+ spells and just be really good at mixing cantrips with fighting.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7113937, member: 6786252"] I both like and dislike the warlock design. Its innovative with lots of potential, but the actual mechanics need fixing, especially for Blade and Chain options. There's too many flaws for me to say its the best, but otherwise? Great ideas, poor execution. I have to say I think the paladin, from a purely design standpoint, is probably the best designed. There is a very good synergy between giving Concentration boosts, fighting, their paladin magic, and a host of other abilities. Very few mechanical flaws. After that? The core four (fighter, rogue, cleric, wizard) are all solidly designed. Hate the current bard. Usually love them, but the current iteration does NOT feel like a bard to me. Mechanically solid, thematically a failure. Too few spell slots for too long of a time. You're basically restricted to level 2 spells for the overwhelming number of games. Can't even cast Elemental Weapon or Magic Weapnon, classics. Too few cantrips known for using with War Magic, to the point I feel compelled to be a high elf almost every time. I feel like E.K. falls back to the Shield spell far too often as its go-to. I know its a good spell, but feels monotonous after a bit. The only variation that I see come up is using spell slots to cast a ranged attack before moving into melee range. The SCAG cantrips are a big boon here. I honestly would rather give up all level 1+ spells and just be really good at mixing cantrips with fighting. [/QUOTE]
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