Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Best designed classes in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 7115280" data-attributes="member: 23716"><p>I would define 'best designed' as evoking the traditional story and flavor of the class Archetype very well with functional and/or elegant mechanics.</p><p></p><p>As such, </p><p></p><p>- I think <strong>Paladin</strong> stands high on that list, 5mwd complaints notwithstanding. </p><p></p><p>- <strong>Warlock</strong> might be awarded the most <em>innovative </em>design, but I think there are some interactions between the patrons and pact boons that are kind of wonky, as well as some invocations that less well designed.</p><p></p><p>- <strong>Fighter</strong> comes close, but MM's complaints about blandness are on target, and the <em>Eldritch Knight</em> seems to be lacking. Personally, I feel that the evocation school is a mistake; too little too late. As a fighter, the EK should be sticking the pointy end in the other guy for HP attrition, blasting kind of competes with that. Also, with the EK's slow spell advancement, by the time they get evocation spells the usefulness is doubtful. Abjuration and Transmutation are, IMHO, a better fit for enhancing the EK's fighting ability and keeping the theme of a warrior who uses magic to enhance and supplement his fighting ability. </p><p></p><p>- <strong>Cleric</strong> is solid, though more customization of abilities and spells through domain choice would be welcome.</p><p></p><p>- <strong>Wizard</strong> is very solid, just that some sub-classes don't hold up as well when compared to others. </p><p></p><p>- <strong>Rogue</strong> is also solid, just not as flashy as others. There may be some issues with Assassin, not sure. </p><p></p><p>- <strong>Monk</strong> is probably as good as it has ever been, with the blight of the Wo4E being the thing that takes it from the top of the list. To be fair, tWo4E sub-class is probably a more difficult and ambitious concept to incorporate into D&D. </p><p></p><p>- <strong>Sorcerer</strong>, has some problems, not the least of which is the lack of a clear mechanical focus & niche </p><p></p><p>- <strong>Bard</strong>, different than past iterations, but past iterations (with the possible exception of 4e and the pseudo-prestige class of 1e), were notoriously weak or lacking. Still not sure if it meets exceptions or story theme, but solid.</p><p></p><p>- <strong>Ranger</strong>, lacking focus, but with some bright spots. Probably trying to do too much with sub classes, perhaps needs a Hunter's Mark ability that is more like the Paladin's smite in implementation rather than a spell. Knowing all Ranger spells (once again, like a paladin) wouldn't hurt either. This isn't even getting into the whole spell-less/Pet identity issues. </p><p></p><p> - <strong>Druid</strong>. I like the idea of the traditional Druid class, but with a more flexible domain system on the cleric and spell list that is not as unique as it once was, combined with the Land Circle pilfering from the wizard list, it feels like a green wizard more than anything. Then there is the Moon Druid- interesting design, not sure about though.</p><p></p><p>- <strong>Barbarian</strong>. Okay design. Could see it as a sub-class of fighter. Totem Warrior goes further afield than the traditional 'berserker' theme, and may get into design space more preferable for a Druid/Shaman, but interesting nonetheless.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7115280, member: 23716"] I would define 'best designed' as evoking the traditional story and flavor of the class Archetype very well with functional and/or elegant mechanics. As such, - I think [B]Paladin[/B] stands high on that list, 5mwd complaints notwithstanding. - [B]Warlock[/B] might be awarded the most [I]innovative [/I]design, but I think there are some interactions between the patrons and pact boons that are kind of wonky, as well as some invocations that less well designed. - [B]Fighter[/B] comes close, but MM's complaints about blandness are on target, and the [I]Eldritch Knight[/I] seems to be lacking. Personally, I feel that the evocation school is a mistake; too little too late. As a fighter, the EK should be sticking the pointy end in the other guy for HP attrition, blasting kind of competes with that. Also, with the EK's slow spell advancement, by the time they get evocation spells the usefulness is doubtful. Abjuration and Transmutation are, IMHO, a better fit for enhancing the EK's fighting ability and keeping the theme of a warrior who uses magic to enhance and supplement his fighting ability. - [B]Cleric[/B] is solid, though more customization of abilities and spells through domain choice would be welcome. - [B]Wizard[/B] is very solid, just that some sub-classes don't hold up as well when compared to others. - [B]Rogue[/B] is also solid, just not as flashy as others. There may be some issues with Assassin, not sure. - [B]Monk[/B] is probably as good as it has ever been, with the blight of the Wo4E being the thing that takes it from the top of the list. To be fair, tWo4E sub-class is probably a more difficult and ambitious concept to incorporate into D&D. - [B]Sorcerer[/B], has some problems, not the least of which is the lack of a clear mechanical focus & niche - [B]Bard[/B], different than past iterations, but past iterations (with the possible exception of 4e and the pseudo-prestige class of 1e), were notoriously weak or lacking. Still not sure if it meets exceptions or story theme, but solid. - [B]Ranger[/B], lacking focus, but with some bright spots. Probably trying to do too much with sub classes, perhaps needs a Hunter's Mark ability that is more like the Paladin's smite in implementation rather than a spell. Knowing all Ranger spells (once again, like a paladin) wouldn't hurt either. This isn't even getting into the whole spell-less/Pet identity issues. - [B]Druid[/B]. I like the idea of the traditional Druid class, but with a more flexible domain system on the cleric and spell list that is not as unique as it once was, combined with the Land Circle pilfering from the wizard list, it feels like a green wizard more than anything. Then there is the Moon Druid- interesting design, not sure about though. - [B]Barbarian[/B]. Okay design. Could see it as a sub-class of fighter. Totem Warrior goes further afield than the traditional 'berserker' theme, and may get into design space more preferable for a Druid/Shaman, but interesting nonetheless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Best designed classes in 5e
Top