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<blockquote data-quote="FormerlyHemlock" data-source="post: 7115343" data-attributes="member: 6787650"><p>I've tried that way. "You show up to save the princess but she is already dead because I rolled a 1 on the 1d20 hours check earlier tonight." It isn't fun to run</p><p>[*] and I think it isn't fun to play. I am <em>constantly</em> trying to give my players more information about their environment so they can make decisions with their eyes open.</p><p></p><p>* For the kind of group I'm thinking of here. For groups that are more into roll-with-the-punches/heavy roleplaying/Combat As War/etc. it can work just fine, but ANYTHING works fine with those groups including being enslaved by Ancient Red Dragons at 3rd level. I'm speaking here of groups for which 5E is functioning primarily as a <em>finite game</em> and not a <em>fantasy world with infinite game aspects</em>.</p><p></p><p></p><p></p><p>I think your feedback here is overly-focused on the dynamics of your own group without stopping to consider that different groups have different dynamics and need to be managed in different ways. I wouldn't use this technique with your group; but I would use it with one of mine, and I might use it in a prewritten adventure designed for new or casual 5E players.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7115343, member: 6787650"] I've tried that way. "You show up to save the princess but she is already dead because I rolled a 1 on the 1d20 hours check earlier tonight." It isn't fun to run [*] and I think it isn't fun to play. I am [I]constantly[/I] trying to give my players more information about their environment so they can make decisions with their eyes open. * For the kind of group I'm thinking of here. For groups that are more into roll-with-the-punches/heavy roleplaying/Combat As War/etc. it can work just fine, but ANYTHING works fine with those groups including being enslaved by Ancient Red Dragons at 3rd level. I'm speaking here of groups for which 5E is functioning primarily as a [I]finite game[/I] and not a [I]fantasy world with infinite game aspects[/I]. I think your feedback here is overly-focused on the dynamics of your own group without stopping to consider that different groups have different dynamics and need to be managed in different ways. I wouldn't use this technique with your group; but I would use it with one of mine, and I might use it in a prewritten adventure designed for new or casual 5E players. [/QUOTE]
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