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Best disposal of body or item spell!
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<blockquote data-quote="Dausuul" data-source="post: 6445978" data-attributes="member: 58197"><p>I wouldn't use it to get rid of a corpse; <em>disintegrate</em> does the job just as well and a lot cheaper. Or, hell, just build a mundane pyre, burn the body, and dump the ashes in the sea. As wizards, we tend to reach for the spellbook even when we don't have to.</p><p></p><p>However, as a means to rid yourself of a powerful evil artifact, it's a pretty good play. It does depend to some extent on what your DM takes "irretrievably lost" to mean. My interpretation would be, "It's somewhere on the Ethereal Plane and nobody in the multiverse knows where." I've been trying to find a spell that would enable you to locate or summon such an item, and--a bit to my surprise--coming up empty:</p><p></p><ul> <li data-xf-list-type="ul"><em>Locate object</em> only works if you're within 1,000 feet.</li> <li data-xf-list-type="ul"><em>Contact other plane</em> is only as good as the knowledge of whatever you contact. If no one in the multiverse knows the information you seek, you're out of luck.</li> <li data-xf-list-type="ul"><em>Commune</em> is likewise only as good as what your god knows.</li> <li data-xf-list-type="ul"><em>Find the path</em> requires you to be familiar with the destination, which must be a fixed location.</li> <li data-xf-list-type="ul"><em>Teleport</em> takes you to a place, not an object or person.</li> <li data-xf-list-type="ul"><em>Drawmij's instant summons</em> requires the object to be prepared beforehand.</li> <li data-xf-list-type="ul"><em>Scrying</em> targets creatures, not objects.</li> <li data-xf-list-type="ul"><em>Legend lore</em> could possibly work depending on how the DM interprets "lore." However, I and (I suspect) most DMs would rule that it provides only lore which is known to someone, somewhere.</li> <li data-xf-list-type="ul"><em>Wish</em>... well, <em>wish</em> is always a wild card. But this would be an advanced use of <em>wish</em>, with all the risks that entails: Crippling weakness and damage from casting spells, a 1 in 3 chance of never being able to cast <em>wish</em> again, and the possibility of making a deadly mistake in wording the <em>wish</em>. Even an archmage will think long and hard before accepting such hazards.</li> </ul><p>(Amusingly, this does appear to be one of the few legit uses for <em>Drawmij's instant summons.</em> Put DIS on your MacGuffin, and it's safe from being <em>secret chested</em> into oblivion.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6445978, member: 58197"] I wouldn't use it to get rid of a corpse; [I]disintegrate[/I] does the job just as well and a lot cheaper. Or, hell, just build a mundane pyre, burn the body, and dump the ashes in the sea. As wizards, we tend to reach for the spellbook even when we don't have to. However, as a means to rid yourself of a powerful evil artifact, it's a pretty good play. It does depend to some extent on what your DM takes "irretrievably lost" to mean. My interpretation would be, "It's somewhere on the Ethereal Plane and nobody in the multiverse knows where." I've been trying to find a spell that would enable you to locate or summon such an item, and--a bit to my surprise--coming up empty: [LIST] [*][I]Locate object[/I] only works if you're within 1,000 feet. [*][I]Contact other plane[/I] is only as good as the knowledge of whatever you contact. If no one in the multiverse knows the information you seek, you're out of luck. [*][I]Commune[/I] is likewise only as good as what your god knows. [*][I]Find the path[/I] requires you to be familiar with the destination, which must be a fixed location. [*][I]Teleport[/I] takes you to a place, not an object or person. [*][I]Drawmij's instant summons[/I] requires the object to be prepared beforehand. [*][I]Scrying[/I] targets creatures, not objects. [*][I]Legend lore[/I] could possibly work depending on how the DM interprets "lore." However, I and (I suspect) most DMs would rule that it provides only lore which is known to someone, somewhere. [*][I]Wish[/I]... well, [I]wish[/I] is always a wild card. But this would be an advanced use of [I]wish[/I], with all the risks that entails: Crippling weakness and damage from casting spells, a 1 in 3 chance of never being able to cast [I]wish[/I] again, and the possibility of making a deadly mistake in wording the [I]wish[/I]. Even an archmage will think long and hard before accepting such hazards. [/LIST] (Amusingly, this does appear to be one of the few legit uses for [I]Drawmij's instant summons.[/I] Put DIS on your MacGuffin, and it's safe from being [I]secret chested[/I] into oblivion.) [/QUOTE]
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