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General Tabletop Discussion
*Dungeons & Dragons
Best druid class for this modified version of gritty realism?
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<blockquote data-quote="stuffnsuch" data-source="post: 9021570" data-attributes="member: 6864043"><p>Starting at Level 6</p><p></p><p>Short Rest is 8hrs rest somewhere reasonably safe, Long Rest is after 3 such nights.</p><p></p><p>So extra weight is given to any ability that gives you resourceless abilities, extra castings, etc</p><p></p><p>I have plenty of backstory and character ideas covering each subclass but looking at them mechanically I'm wondering about which druid to take.</p><p></p><p>Here are my thoughts but I'd apprecaite your expertise</p><p></p><p><strong>Dreams</strong>: underpowered normally, here even moreso as best abilities are per Long Rest</p><p></p><p><strong>Land</strong>: additional spells known aren't mind-blowing but nothing to sniff at and allow you to prep spells you might otherwise. Natural Recovery is always handy to expand casting in GR. Nice that no subclass abilities use wildshape so that is a resource still avaible for scouting /hiding/traversing etc. Not much there are level 2 except poison immunity</p><p></p><p><strong>Moon</strong>: Would need to save wildshape for combat so little/non utiilty wildshape. Great pool of HP twice per day and we're passed the early levels where it is busted. No subclass options outside of that twice per day resource. Lasts a long time so with some kind of Telepathy I might be able to milk it for all it's worth.</p><p></p><p><strong>Shepherd</strong>: Clearly very strong but I'm not a fan of summoning in 5e and the aura ability would only be once per day</p><p></p><p><strong>Spores</strong>: Main ability burns wildshape so little/no utility wildshaping but x4 level in temp HP twice per day is great and scales well. As for the rest of the subclass every time I come back to it and try and make it work my brain breaks so I'd be grateful for advice. A melee or weapon based druid could be kinda resourceless so that's handy</p><p></p><p><strong>Stars</strong>: Main ability burns wildshape so little/no utility WS, and it only lasts 10min, but it's adaptable. Free Guiding Bolt castings are nice although they and Cosmic Omen are both now only prof bonus per 3days. Still a great versatile all rounder.</p><p></p><p><strong>Wildfire</strong>: Main burns wildshape so little/no utility WS, and it only lasts one hour and without it you have no subclass features. Great ability though for offense and battlefield manoeuvrability</p><p></p><p><strong>Secret Option</strong>: If you want to be resourceless as possible and have utilty wildshape then go Gloom5, Druid X with CBE and SS</p><p></p><p>Thanks for reading</p></blockquote><p></p>
[QUOTE="stuffnsuch, post: 9021570, member: 6864043"] Starting at Level 6 Short Rest is 8hrs rest somewhere reasonably safe, Long Rest is after 3 such nights. So extra weight is given to any ability that gives you resourceless abilities, extra castings, etc I have plenty of backstory and character ideas covering each subclass but looking at them mechanically I'm wondering about which druid to take. Here are my thoughts but I'd apprecaite your expertise [B]Dreams[/B]: underpowered normally, here even moreso as best abilities are per Long Rest [B]Land[/B]: additional spells known aren't mind-blowing but nothing to sniff at and allow you to prep spells you might otherwise. Natural Recovery is always handy to expand casting in GR. Nice that no subclass abilities use wildshape so that is a resource still avaible for scouting /hiding/traversing etc. Not much there are level 2 except poison immunity [B]Moon[/B]: Would need to save wildshape for combat so little/non utiilty wildshape. Great pool of HP twice per day and we're passed the early levels where it is busted. No subclass options outside of that twice per day resource. Lasts a long time so with some kind of Telepathy I might be able to milk it for all it's worth. [B]Shepherd[/B]: Clearly very strong but I'm not a fan of summoning in 5e and the aura ability would only be once per day [B]Spores[/B]: Main ability burns wildshape so little/no utility wildshaping but x4 level in temp HP twice per day is great and scales well. As for the rest of the subclass every time I come back to it and try and make it work my brain breaks so I'd be grateful for advice. A melee or weapon based druid could be kinda resourceless so that's handy [B]Stars[/B]: Main ability burns wildshape so little/no utility WS, and it only lasts 10min, but it's adaptable. Free Guiding Bolt castings are nice although they and Cosmic Omen are both now only prof bonus per 3days. Still a great versatile all rounder. [B]Wildfire[/B]: Main burns wildshape so little/no utility WS, and it only lasts one hour and without it you have no subclass features. Great ability though for offense and battlefield manoeuvrability [B]Secret Option[/B]: If you want to be resourceless as possible and have utilty wildshape then go Gloom5, Druid X with CBE and SS Thanks for reading [/QUOTE]
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