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<blockquote data-quote="Baron Opal" data-source="post: 3858092" data-attributes="member: 10433"><p><strong>Semi-Spoiler Warning!</strong></p><p></p><p>There may be some minor spoilers here...</p><p></p><p></p><p></p><p></p><p>OK. Here is the "adventure path" that I'm currently running. The campaign features lesser nobles as the PCs. They have some lesser priviledge and don't have to worry too much about lesser sums.</p><p></p><p>We start with <u>Mad God's Key</u>. This is a good city adventure that leads to a dungeon crawl. You get to see a fair bit of the seamy side of Big City as you chase the key. It ends with a situation that can be a good hook that you can customize for later (which I did).</p><p></p><p>Next is a party. This party is solely to introduce characters that appear in two of the next adventures. This is a socialite kind of thing, but the PCs Kathkallan, an obviously wealthy merchant, and Mikael and Cesili Dromdal, Cesili being the heiress of the wealthy Dromdal family.</p><p></p><p>Alas for poor Kathkallan. After the party, he contacts them about a problem. He has a giant bee farm, and they've swarmed and moved. A halfling village is overrun by <u>The Buzz at the Bridge</u>. The PCs help the halflings by clearing out the giant bees with mucho extra points from Kathkallan if they relocate the bees rather than killing them.</p><p></p><p>Back to the city for a prelude to <u>Shut In</u>. There have been some murders, and the killer has escaped justice! (Hmm. An NPC from Chimes at Midnight might be good here.) During the unfolding drama as they find out where the killer is (alas, poor Mikael) Kathkallan come back. He is missing his <u>Thirds of Purloined Vellium</u>. A bit shocking that he is so concerned with missing contracts at this terrible time in the city, but he is a greedy sucker, isn't he. After the killer is put-paid, you are able to fully help Kathkallan. Later, when you discover that it isn't totally about coin, really, Kathkallan can help with some information when the body of the Swan Street Killer is stolen during the <u>Funeral Procession</u>!</p><p></p><p>The adventures give access to a number of NPCs and require thought and detective work along with some appropriate violence. You can't just thump everyone on the head and expect things to turn out all right. Also, not every one on the opposing "side" is fully briefed or actually part of Team Evil, so mind reading isn't the total give away that it could be.</p><p></p><p>As for the issue numbers, sorry, I don't seem to have that info in my binder full of photocopies. </p><p></p><p>Mad God's Key - Sept. '04</p><p>Thirds of Purloined Vellium - Sept./Oct. '01</p><p>The Buzz at the Bridge - ?</p><p>Shut In - Nov. '05</p><p>Funeral Procession - June '06</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 3858092, member: 10433"] [b]Semi-Spoiler Warning![/b] There may be some minor spoilers here... OK. Here is the "adventure path" that I'm currently running. The campaign features lesser nobles as the PCs. They have some lesser priviledge and don't have to worry too much about lesser sums. We start with [U]Mad God's Key[/U]. This is a good city adventure that leads to a dungeon crawl. You get to see a fair bit of the seamy side of Big City as you chase the key. It ends with a situation that can be a good hook that you can customize for later (which I did). Next is a party. This party is solely to introduce characters that appear in two of the next adventures. This is a socialite kind of thing, but the PCs Kathkallan, an obviously wealthy merchant, and Mikael and Cesili Dromdal, Cesili being the heiress of the wealthy Dromdal family. Alas for poor Kathkallan. After the party, he contacts them about a problem. He has a giant bee farm, and they've swarmed and moved. A halfling village is overrun by [U]The Buzz at the Bridge[/U]. The PCs help the halflings by clearing out the giant bees with mucho extra points from Kathkallan if they relocate the bees rather than killing them. Back to the city for a prelude to [U]Shut In[/U]. There have been some murders, and the killer has escaped justice! (Hmm. An NPC from Chimes at Midnight might be good here.) During the unfolding drama as they find out where the killer is (alas, poor Mikael) Kathkallan come back. He is missing his [U]Thirds of Purloined Vellium[/U]. A bit shocking that he is so concerned with missing contracts at this terrible time in the city, but he is a greedy sucker, isn't he. After the killer is put-paid, you are able to fully help Kathkallan. Later, when you discover that it isn't totally about coin, really, Kathkallan can help with some information when the body of the Swan Street Killer is stolen during the [U]Funeral Procession[/U]! The adventures give access to a number of NPCs and require thought and detective work along with some appropriate violence. You can't just thump everyone on the head and expect things to turn out all right. Also, not every one on the opposing "side" is fully briefed or actually part of Team Evil, so mind reading isn't the total give away that it could be. As for the issue numbers, sorry, I don't seem to have that info in my binder full of photocopies. Mad God's Key - Sept. '04 Thirds of Purloined Vellium - Sept./Oct. '01 The Buzz at the Bridge - ? Shut In - Nov. '05 Funeral Procession - June '06 [/QUOTE]
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