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<blockquote data-quote="Quickleaf" data-source="post: 8100966" data-attributes="member: 20323"><p>I'm a big fan of a little known module called <em>Tears of the Crocodile God </em>by Will Doyle, from 4th edition's digital <em>Dungeon magazine #209. </em>There's a reason Chris Perkins praised the adventure so highly – it's not just the nice cartography, it's a masterfully designed dungeon. Will demonstrates a lot of the stuff from the Jacquaying the Dungeon article (on the Alexandrian blog), while keeping tightly on theme throughout.</p><p></p><p>From Will's blog: <a href="http://beholderpie.blogspot.com/2012/12/tears-of-crocodile-god.html" target="_blank">Dungeon 209: Tears of the Crocodile God</a></p><p></p><p>DM Guild link: <a href="https://www.dmsguild.com/product/158943/Dungeon-209-4e" target="_blank">Dungeon #209 (4e) - Wizards of the Coast | Dungeons & Dragons 4e | Dungeons & Dragons 4e | Dungeon Masters Guild</a></p><p></p><p>As far as guiding principles, I highly recommend checking out these two resources:</p><p></p><p>Justin Alexander's article series "Jacquaying the Dungeon": <a href="https://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon" target="_blank">Jaquaying the Dungeon</a></p><p></p><p>Ben from Questing Beast: [MEDIA=youtube]5tpRLEfKCTs:505[/MEDIA]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8100966, member: 20323"] I'm a big fan of a little known module called [I]Tears of the Crocodile God [/I]by Will Doyle, from 4th edition's digital [I]Dungeon magazine #209. [/I]There's a reason Chris Perkins praised the adventure so highly – it's not just the nice cartography, it's a masterfully designed dungeon. Will demonstrates a lot of the stuff from the Jacquaying the Dungeon article (on the Alexandrian blog), while keeping tightly on theme throughout. From Will's blog: [URL='http://beholderpie.blogspot.com/2012/12/tears-of-crocodile-god.html']Dungeon 209: Tears of the Crocodile God[/URL] DM Guild link: [URL='https://www.dmsguild.com/product/158943/Dungeon-209-4e']Dungeon #209 (4e) - Wizards of the Coast | Dungeons & Dragons 4e | Dungeons & Dragons 4e | Dungeon Masters Guild[/URL] As far as guiding principles, I highly recommend checking out these two resources: Justin Alexander's article series "Jacquaying the Dungeon": [URL='https://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon']Jaquaying the Dungeon[/URL] Ben from Questing Beast: [MEDIA=youtube]5tpRLEfKCTs:505[/MEDIA] [/QUOTE]
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