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<blockquote data-quote="RangerWickett" data-source="post: 9547447" data-attributes="member: 63"><p>Being as broad as possible, what's the best dungeon you've experienced - published or home-brewed? Was it the ambience? The peril? The game design? The storyline?</p><p></p><p>For me, the best published dungeon I've played was book one of the Pathfinder Strange Aeons adventure path, where you wake up with amnesia in an insane asylum surrounded by mists filled with monsters, and you've got to locate and end a ritual that is responsible for the building being drawn into some Lovecraftian dimension. Great vibes, tension from the get-go, and a surprising variety of monsters considering you're 1st level and most anything could rip you to pieces. So most of the encounters have a fair bit of preface to hint that there is danger nearby. That builds up dread, while also giving the players a chance to strategize or come up with ways to bypass the danger.</p><p></p><p>(The best bit was, after we figured out there were doppelgangers trying to lure people into torture traps, I used disguise self to look like one of the alter-egos of one of the doppelgangers we had previously defeated. So I was able to talk with another doppelganger, briefly trick it into thinking I was its buddy, and help the rest of the party get the drop on it.)</p><p></p><p>And best dungeon overall was the goblin camp in Baldur's Gate 3, with robust options to sneak or scheme your way in, and social interactions with mini-bosses you'd then probably end up fighting, and lots of tableaus where you could engage in different types of combat in close succession: surprising some jailers to rescue a prisoner in one area, then sniping from the rafters while a party of goblins below try to rush up and get you, then possibly being shoved into a pit full of giant spiders (or, if you're clever, you could open a gate that would release those spiders to attack the goblins), and different lairs of different goblin bosses with their minions, and all manner of side tunnels and hidden spots to find.</p><p></p><p>And a lot of exploding barrels which, if you've successfully bluffed your way in, you'd be able to pick up and move to useful places before you kick off a combat by shooting flaming arrows at them.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9547447, member: 63"] Being as broad as possible, what's the best dungeon you've experienced - published or home-brewed? Was it the ambience? The peril? The game design? The storyline? For me, the best published dungeon I've played was book one of the Pathfinder Strange Aeons adventure path, where you wake up with amnesia in an insane asylum surrounded by mists filled with monsters, and you've got to locate and end a ritual that is responsible for the building being drawn into some Lovecraftian dimension. Great vibes, tension from the get-go, and a surprising variety of monsters considering you're 1st level and most anything could rip you to pieces. So most of the encounters have a fair bit of preface to hint that there is danger nearby. That builds up dread, while also giving the players a chance to strategize or come up with ways to bypass the danger. (The best bit was, after we figured out there were doppelgangers trying to lure people into torture traps, I used disguise self to look like one of the alter-egos of one of the doppelgangers we had previously defeated. So I was able to talk with another doppelganger, briefly trick it into thinking I was its buddy, and help the rest of the party get the drop on it.) And best dungeon overall was the goblin camp in Baldur's Gate 3, with robust options to sneak or scheme your way in, and social interactions with mini-bosses you'd then probably end up fighting, and lots of tableaus where you could engage in different types of combat in close succession: surprising some jailers to rescue a prisoner in one area, then sniping from the rafters while a party of goblins below try to rush up and get you, then possibly being shoved into a pit full of giant spiders (or, if you're clever, you could open a gate that would release those spiders to attack the goblins), and different lairs of different goblin bosses with their minions, and all manner of side tunnels and hidden spots to find. And a lot of exploding barrels which, if you've successfully bluffed your way in, you'd be able to pick up and move to useful places before you kick off a combat by shooting flaming arrows at them. [/QUOTE]
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