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Best edition for new players: pick any two
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<blockquote data-quote="Herremann the Wise" data-source="post: 5426966" data-attributes="member: 11300"><p>This is kind of what I was wondering too as I read through this thread. When we say "new players" what exactly do we mean? </p><p></p><p>Are we saying:</p><p>- A player's significant other (who perhaps is sick of becoming a D&D widow) and is going to blow a gasket if things start getting too difficult or weird</p><p>- Some random guy who likes reading fantasy that we thought we'd invite along one time</p><p>- A younger player who loves computer games and who you know will go hell for leather in terms of absorbing everything he can</p><p>- Some generic "new" person... who is new?</p><p></p><p>I think the introductory merits of a particular edition are secondary to:</p><p>- The type of new person</p><p>- What the game is that our group is actually playing.</p><p></p><p>If a new player cannot be introduced with the version we're playing, then they're not going to work in with our group anyway. In essence, I think most editions are good at enthusing a new player as long as that new player is bringing their own enthusiasm and motivation to the table. If they're not, then pen & paper rpging is most likely not for them. I don't think any particular edition is going to get in the way of that.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5426966, member: 11300"] This is kind of what I was wondering too as I read through this thread. When we say "new players" what exactly do we mean? Are we saying: - A player's significant other (who perhaps is sick of becoming a D&D widow) and is going to blow a gasket if things start getting too difficult or weird - Some random guy who likes reading fantasy that we thought we'd invite along one time - A younger player who loves computer games and who you know will go hell for leather in terms of absorbing everything he can - Some generic "new" person... who is new? I think the introductory merits of a particular edition are secondary to: - The type of new person - What the game is that our group is actually playing. If a new player cannot be introduced with the version we're playing, then they're not going to work in with our group anyway. In essence, I think most editions are good at enthusing a new player as long as that new player is bringing their own enthusiasm and motivation to the table. If they're not, then pen & paper rpging is most likely not for them. I don't think any particular edition is going to get in the way of that. Best Regards Herremann the Wise [/QUOTE]
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