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<blockquote data-quote="MrMyth" data-source="post: 5429622" data-attributes="member: 61155"><p>What? None of those statements are true. Your primary attack is a very potent melee attack with (presumably) a big weapon. You can easily get the skills you want. You have a ton of choices for your powers without your low Int. </p><p> </p><p>I'm really confused here. Where are you getting these claims? </p><p> </p><p></p><p> </p><p>I don't know about that. Essentials actually makes it easier, grouping together 'durability feats' in one section. But outside of that... what's hard about looking for feats that boost hp and surges and then taking them?</p><p> </p><p>Your main complaint seems to be that the hp bump isn't that big. You're missing that health in 4E is comprised of hp, <em>and </em>surges <em>and </em>surge value. </p><p> </p><p>This is at the heart of a lot of complaints about 4E being 'unable to make a character concept'. Your actual character concept? A dude who is physically tougher than other dudes like him? Is <em>absolutely </em>doable. </p><p> </p><p>The problem is that you don't actually care about the character concept. Instead, you are insisting on "has more hp". Your demand isn't for it to fulfill your concept, but instead, to be able to replicate a mechanical build of an earlier edition. </p><p> </p><p>Like I said, the build I had can take generally twice as much damage in a fight and get through half as many fights in a day, based on raw durability alone. How does that not fulfill your concept? </p><p> </p><p></p><p> </p><p>Yes, you can make builds completely without damage dealing powers. Selection is indeed limited, but not nonexistent. In what way is it not fun to build? Have you actually looked at these options or powers?</p><p> </p><p></p><p> </p><p>Why? </p><p> </p><p>Are you genuinely saying that a "Barbarian 1 / Cleric 1 / Sorcerer 1 / Rogue 1 / Ranger 1" is a smooth and beautiful concept that perfectly fits together? </p><p> </p><p>But, for some reason, a level 5 hybrid Barbarian|Sorcerer, who is multiclassed Cleric and whose is trained at Stealth, Thievery and Nature... is "ugly, and hard to play"?</p><p> </p><p>I don't see it. I don't see shoehorning. Sub-optimal? Sure. But you can absolutely blend together diverse concepts and have a viable character - a far more viable character than some builds in the past. You have a wide range of powers, feats and other options that can help you flesh out that concept. Skill powers especially are a great way for that. </p><p> </p><p>What limits are you referring to? When did you try playing this character, and in what way was it hard to play? </p><p> </p><p>I'm seeing a lot of objections, but not many actual reasons for them.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5429622, member: 61155"] What? None of those statements are true. Your primary attack is a very potent melee attack with (presumably) a big weapon. You can easily get the skills you want. You have a ton of choices for your powers without your low Int. I'm really confused here. Where are you getting these claims? I don't know about that. Essentials actually makes it easier, grouping together 'durability feats' in one section. But outside of that... what's hard about looking for feats that boost hp and surges and then taking them? Your main complaint seems to be that the hp bump isn't that big. You're missing that health in 4E is comprised of hp, [I]and [/I]surges [I]and [/I]surge value. This is at the heart of a lot of complaints about 4E being 'unable to make a character concept'. Your actual character concept? A dude who is physically tougher than other dudes like him? Is [I]absolutely [/I]doable. The problem is that you don't actually care about the character concept. Instead, you are insisting on "has more hp". Your demand isn't for it to fulfill your concept, but instead, to be able to replicate a mechanical build of an earlier edition. Like I said, the build I had can take generally twice as much damage in a fight and get through half as many fights in a day, based on raw durability alone. How does that not fulfill your concept? Yes, you can make builds completely without damage dealing powers. Selection is indeed limited, but not nonexistent. In what way is it not fun to build? Have you actually looked at these options or powers? Why? Are you genuinely saying that a "Barbarian 1 / Cleric 1 / Sorcerer 1 / Rogue 1 / Ranger 1" is a smooth and beautiful concept that perfectly fits together? But, for some reason, a level 5 hybrid Barbarian|Sorcerer, who is multiclassed Cleric and whose is trained at Stealth, Thievery and Nature... is "ugly, and hard to play"? I don't see it. I don't see shoehorning. Sub-optimal? Sure. But you can absolutely blend together diverse concepts and have a viable character - a far more viable character than some builds in the past. You have a wide range of powers, feats and other options that can help you flesh out that concept. Skill powers especially are a great way for that. What limits are you referring to? When did you try playing this character, and in what way was it hard to play? I'm seeing a lot of objections, but not many actual reasons for them. [/QUOTE]
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