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Best edition of Gamma world?
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<blockquote data-quote="scourger" data-source="post: 5449129" data-attributes="member: 12328"><p>Yep, Omega World is a great game. And, it is nice to see a compliment from the publisher. I bought 3 copies, and it is a steal of a download for $4.95:</p><p></p><p><a href="http://paizo.com/dungeon/products/issues/2002/v5748btpy7zeq" target="_blank">http://paizo.com/dungeon/products/issues/2002/v5748btpy7zeq</a></p><p></p><p>I would run or play it again in a minute, d20 & all. The defects can be a little harsh, and I reduced them in a past game. In the future, I would further reduce or eliminate them; although they are very flavorful and "classic" GW. I especially love that all my D&D & Star Wars minis could get reused with their simple stat cards. </p><p></p><p>I ran a mini-campaign of it using the adventures from the Alternity Gamma World book. That version had a great setting & story, but I didn't "grok" the Alternity rules.</p><p></p><p>The current Gamma World is very fun, too. I like the fire & forget nature of the easy rules. And, the use of counters and maps makes it very easy to bring to the table. It feels a little light for ongoing character development, though; but it seems deliberate in the game design. The boxed sets (2) are currently available, and the 3rd is coming this month. There is a lot of information available if you web search, too. </p><p></p><p>Either of there versions would be very fun for you, I think.</p></blockquote><p></p>
[QUOTE="scourger, post: 5449129, member: 12328"] Yep, Omega World is a great game. And, it is nice to see a compliment from the publisher. I bought 3 copies, and it is a steal of a download for $4.95: [url]http://paizo.com/dungeon/products/issues/2002/v5748btpy7zeq[/url] I would run or play it again in a minute, d20 & all. The defects can be a little harsh, and I reduced them in a past game. In the future, I would further reduce or eliminate them; although they are very flavorful and "classic" GW. I especially love that all my D&D & Star Wars minis could get reused with their simple stat cards. I ran a mini-campaign of it using the adventures from the Alternity Gamma World book. That version had a great setting & story, but I didn't "grok" the Alternity rules. The current Gamma World is very fun, too. I like the fire & forget nature of the easy rules. And, the use of counters and maps makes it very easy to bring to the table. It feels a little light for ongoing character development, though; but it seems deliberate in the game design. The boxed sets (2) are currently available, and the 3rd is coming this month. There is a lot of information available if you web search, too. Either of there versions would be very fun for you, I think. [/QUOTE]
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