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<blockquote data-quote="Grendel_Khan" data-source="post: 8766995" data-attributes="member: 7028554"><p>Have to push back on the premise here a bit, since the parameters are pretty unclear. As [USER=18]@Ruin Explorer[/USER] noted, typesetting varies wildly, and page numbers can be a really bad measure of book length.</p><p></p><p>Scum and Villainy, for example, a Forged in the Dark game that's by no means rules-heavy, clocks in at about 354 pages. But it's an A5 digest-size book, so it's not that it uses large fonts, just fonts that appear bigger in a PDF than games with more words per page (because they have larger pages). When you hold it in print, it's much more obvious that despite its 350+ page count, its not some hefty tome.</p><p></p><p>Vaesen, on the other hand, seems pretty slim, coming it at about 212 pages. But it's an 8.5x11 book, with much bigger pages than SaV.</p><p></p><p>The word counts on them are more telling. About 112,000 for Scum and Villainy, and 94,000 for Vaesen. So SaV is longer, but not massively longer, which isn't reflected in its 140 or so more pages.</p><p></p><p>All of which is to say, remember that indie games are often in digest form these days, so what might seem in a PDF like big fonts or a surprising amount of white space is sometimes just the digital equivalent of you holding the page real close to your face. But also for various reasons page counts are kinda meaningless.</p><p></p><p>I'll say that my favorite short game right now is Trophy Gold. The rules are about 41 pages, then the next 190 or so pages are adventures.</p><p></p><p>Also, it's a digest size book, iirc (print edition only just now about to release).</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8766995, member: 7028554"] Have to push back on the premise here a bit, since the parameters are pretty unclear. As [USER=18]@Ruin Explorer[/USER] noted, typesetting varies wildly, and page numbers can be a really bad measure of book length. Scum and Villainy, for example, a Forged in the Dark game that's by no means rules-heavy, clocks in at about 354 pages. But it's an A5 digest-size book, so it's not that it uses large fonts, just fonts that appear bigger in a PDF than games with more words per page (because they have larger pages). When you hold it in print, it's much more obvious that despite its 350+ page count, its not some hefty tome. Vaesen, on the other hand, seems pretty slim, coming it at about 212 pages. But it's an 8.5x11 book, with much bigger pages than SaV. The word counts on them are more telling. About 112,000 for Scum and Villainy, and 94,000 for Vaesen. So SaV is longer, but not massively longer, which isn't reflected in its 140 or so more pages. All of which is to say, remember that indie games are often in digest form these days, so what might seem in a PDF like big fonts or a surprising amount of white space is sometimes just the digital equivalent of you holding the page real close to your face. But also for various reasons page counts are kinda meaningless. I'll say that my favorite short game right now is Trophy Gold. The rules are about 41 pages, then the next 190 or so pages are adventures. Also, it's a digest size book, iirc (print edition only just now about to release). [/QUOTE]
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