Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best Feats for a Storm Sorcerer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5230397" data-attributes="member: 71571"><p>Essense mage is meh.</p><p></p><p>If you're going Mark of Storm, Lyrander Stormrider is a damn good Paragon path.</p><p></p><p>+1 to hit, +Con to damage (which you have a little bit of as you need a bit of it for the Storm Sorcerer's bonus damage feat, which you take)</p><p></p><p>I was a fan of the Oncoming Storm-style feats, but now the Dagger of Lightning/thunderbolts that you have no longer maintains the Thunder keyword of your powers, so that falls by the wayside.</p><p></p><p>The other thing is that it's cheaper to get a few points in Con than it is to get a couple more points on Dex, in the end your total damage bonus will be higher.</p><p></p><p>Going Half-elf:</p><p></p><p>13 Strength, 13 Con, 15 Dex, 10 Int, 8 Wis, 16 Cha before racial adjustments will qualify you for Tempest Magic, Sorcerer Implement Expertise, Ruthless Spellfury, Fury of the Storm, and Sorcerous Flux.</p><p></p><p>Once you get Fury of the Storm, invest in a vicious dagger as your implement of choice. You're going to go from milking thunder or lightning (which should be on all your powers anyways) to crit fishing with AoEs.</p><p></p><p>Fury of the Storm makes it so that all crit damage is maximised (hense the d12s for crits), then Sorcerous Flux makes it so that wherever you rolled that 19 or 20 gets assigned to the primary target everyone is taking down (focus fire is better than all.) Ruthless Spellfury then gives you an extra at-will. Deadly critical as well!</p><p></p><p>So what happens is that you hit more guys, rolling more dice, getting more crits, and those crits get assigned -exactly- where you want, and those crits do maximum damage.</p><p></p><p>And then, Lightning Arc kicks in.</p><p></p><p>So, let's say you're using a +6 Vicious Quickbeam Staff, and you have four enemies, 3 you targetted with a lightning AoE.</p><p></p><p>Let's take Thunderpulse.</p><p></p><p>3d6+32 damage on a normal hit, and with a crit, that becomes...</p><p></p><p>50+6d12+1d10=132 damage assigned directly to the target of your choice (rather than who you initially rolled the crit for), 132 damage assigned to the guy you didn't target, and a free at-will blast.</p><p></p><p>Not. Terrible. At. All.</p><p></p><p>Retreivers (level 27 soldier) has 248 hit points. You just bloodied him in a single SHOT.</p><p></p><p>AND did massive damage on the side to the other guys because this is focused fire with an AoE.</p><p></p><p>Seriously. Storm Sorcerer is =power=.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5230397, member: 71571"] Essense mage is meh. If you're going Mark of Storm, Lyrander Stormrider is a damn good Paragon path. +1 to hit, +Con to damage (which you have a little bit of as you need a bit of it for the Storm Sorcerer's bonus damage feat, which you take) I was a fan of the Oncoming Storm-style feats, but now the Dagger of Lightning/thunderbolts that you have no longer maintains the Thunder keyword of your powers, so that falls by the wayside. The other thing is that it's cheaper to get a few points in Con than it is to get a couple more points on Dex, in the end your total damage bonus will be higher. Going Half-elf: 13 Strength, 13 Con, 15 Dex, 10 Int, 8 Wis, 16 Cha before racial adjustments will qualify you for Tempest Magic, Sorcerer Implement Expertise, Ruthless Spellfury, Fury of the Storm, and Sorcerous Flux. Once you get Fury of the Storm, invest in a vicious dagger as your implement of choice. You're going to go from milking thunder or lightning (which should be on all your powers anyways) to crit fishing with AoEs. Fury of the Storm makes it so that all crit damage is maximised (hense the d12s for crits), then Sorcerous Flux makes it so that wherever you rolled that 19 or 20 gets assigned to the primary target everyone is taking down (focus fire is better than all.) Ruthless Spellfury then gives you an extra at-will. Deadly critical as well! So what happens is that you hit more guys, rolling more dice, getting more crits, and those crits get assigned -exactly- where you want, and those crits do maximum damage. And then, Lightning Arc kicks in. So, let's say you're using a +6 Vicious Quickbeam Staff, and you have four enemies, 3 you targetted with a lightning AoE. Let's take Thunderpulse. 3d6+32 damage on a normal hit, and with a crit, that becomes... 50+6d12+1d10=132 damage assigned directly to the target of your choice (rather than who you initially rolled the crit for), 132 damage assigned to the guy you didn't target, and a free at-will blast. Not. Terrible. At. All. Retreivers (level 27 soldier) has 248 hit points. You just bloodied him in a single SHOT. AND did massive damage on the side to the other guys because this is focused fire with an AoE. Seriously. Storm Sorcerer is =power=. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best Feats for a Storm Sorcerer?
Top