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Best feats for a Wizard
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<blockquote data-quote="MerakSpielman" data-source="post: 1856907" data-attributes="member: 7464"><p>You didn't say what feats your wizard already has.</p><p> </p><p>I'm particularly fond of spending time scribing scrolls in order to minimize the primary weaknesses of a wizard - too few spells per day and required daily spell preparation. Any spell that is a lifesaver in the right circumstances, but for which those circumstances rarely come up, is an ideal candidate for scribing.</p><p> </p><p>Utilize wands. A simple, low-level wand of magic missiles keeps a Wizard a viable force in any combat. Those d4s add up after a while, and the ability to pick off nearly dead monsters and allow your party tanks to apply their damage to other foes is invaluable.</p><p> </p><p>As far as feats go, you can't go wrong with Spell Focus (Evocation). Not very creative, maybe, but a definate helper.</p><p> </p><p>Another favorite of mine is Heighten Spell. While you won't want to fill up your higher spell slots with Heightened spells, <em>remember the scrolls.</em> You can spend extra money/XP (still minimal, btw) to scribe any of your spells at as high a level as you desire, and just keep them around until you need them. It's kind of fun to get to high levels of play and still have your lowly first level spells be viable options in combat because of judiciuos use of the Scribe Scroll/Heighten Spell combo.</p><p> </p><p>If your DM allows it, take Energy Substitution (sonic). This is munchkin-y, but very few monsters have any resistence or immunity to sonic attacks. Just prepare all your energy-type spells as sonic spells and you're good to go.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1856907, member: 7464"] You didn't say what feats your wizard already has. I'm particularly fond of spending time scribing scrolls in order to minimize the primary weaknesses of a wizard - too few spells per day and required daily spell preparation. Any spell that is a lifesaver in the right circumstances, but for which those circumstances rarely come up, is an ideal candidate for scribing. Utilize wands. A simple, low-level wand of magic missiles keeps a Wizard a viable force in any combat. Those d4s add up after a while, and the ability to pick off nearly dead monsters and allow your party tanks to apply their damage to other foes is invaluable. As far as feats go, you can't go wrong with Spell Focus (Evocation). Not very creative, maybe, but a definate helper. Another favorite of mine is Heighten Spell. While you won't want to fill up your higher spell slots with Heightened spells, [i]remember the scrolls.[/i] You can spend extra money/XP (still minimal, btw) to scribe any of your spells at as high a level as you desire, and just keep them around until you need them. It's kind of fun to get to high levels of play and still have your lowly first level spells be viable options in combat because of judiciuos use of the Scribe Scroll/Heighten Spell combo. If your DM allows it, take Energy Substitution (sonic). This is munchkin-y, but very few monsters have any resistence or immunity to sonic attacks. Just prepare all your energy-type spells as sonic spells and you're good to go. [/QUOTE]
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