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Best feats for a Wizard
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<blockquote data-quote="ghettognome" data-source="post: 1857021" data-attributes="member: 4006"><p>I pretty much only play spellcasters, so I have kind of gotten into a habit of taking the same feats every time. Spell focus is great (I always take evocation), Spell Penetration when you get to your 6th level feat is recommended, as you get higher in level the things with spell resistance really start to make you waste spells if you don't roll high enough, so this feat is enormously helpful. (I think so anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p> Energy Substitution rocks! Sonic or Acid are recommended for that one. Another feat I like, but isn't in the core books is Spellbook Mastery in Spells and Spellcraft by Fantasy Flight Games, I don't remember if this is a first level only feat, but it allows you to use your INT modifier for the number of spells you add to your spellbook every level instead of just being able to add only 2 each level. It comes in really handy, and may even be a bit tweeked, but if you INT is 16 or higher, you are already benefiting from it.</p><p>Another suggestion though it isn't a feat, is that if you make a wizard again, try school specilization. It limits you to the schools you can cast from, but that is a bonus spell you get to cast each spell level, that extra spell has proven more useful to me more times than I can count.</p></blockquote><p></p>
[QUOTE="ghettognome, post: 1857021, member: 4006"] I pretty much only play spellcasters, so I have kind of gotten into a habit of taking the same feats every time. Spell focus is great (I always take evocation), Spell Penetration when you get to your 6th level feat is recommended, as you get higher in level the things with spell resistance really start to make you waste spells if you don't roll high enough, so this feat is enormously helpful. (I think so anyway :) ) Energy Substitution rocks! Sonic or Acid are recommended for that one. Another feat I like, but isn't in the core books is Spellbook Mastery in Spells and Spellcraft by Fantasy Flight Games, I don't remember if this is a first level only feat, but it allows you to use your INT modifier for the number of spells you add to your spellbook every level instead of just being able to add only 2 each level. It comes in really handy, and may even be a bit tweeked, but if you INT is 16 or higher, you are already benefiting from it. Another suggestion though it isn't a feat, is that if you make a wizard again, try school specilization. It limits you to the schools you can cast from, but that is a bonus spell you get to cast each spell level, that extra spell has proven more useful to me more times than I can count. [/QUOTE]
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