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Best feats for a Wizard
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<blockquote data-quote="irdeggman" data-source="post: 1857182" data-attributes="member: 16285"><p>Of all the classes wizardsdo benefit most from toughness at 1st level due to their starting 4 hit points (plus Con).</p><p></p><p>But, Improved Initative is much better for a wizard. It improves the chanes that you will act first - often the difference between surving or not at any level. If the PC goes first, then casts shield or mage armor his survival chances are a whle lot better, especially at first level.</p><p></p><p>My son is currently playing a wizard and has finally reached 7th level. He took toughness at first level for the same reason, and Improved Initiative as his human bonus feat. He has since focused on taking item creation feats whenever possible. He has used Scribe Scroll (starting feat for wizard) extensively. It is real cheap (gp and exp) to make scrolls. At earlier levels this gave his PC a whole lot more punch. Add to that his propensity of rolling 3 or 4 on his magic missile damage rolls and his PC has done a whole lot of damage to the foes. He has succesfully used flaming sphere to great effect. First round cast flaming sphere on a foe. 2nd round move sphere to opponent (either new or the same one who has moved) with his move action and cast magic missile with his standard action.</p><p></p><p>Stacking spells is awsome when done well and I have been constantly impressed as has the rest of the gaming group with my son's ability to be creative and thoughtful in this concept. He is only 13.</p><p></p><p>Anyway he also chose brew potion as his 3rd level feat and started making invisibility potions. Potions can be used by anyone so they are real useful. His 5th level bonus feat was craft arms and armor and his 6th level character feat was craft wands.</p><p></p><p>He is constantly looking for magic items to create that will help the party. He is very definitely a team player in this aspect.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 1857182, member: 16285"] Of all the classes wizardsdo benefit most from toughness at 1st level due to their starting 4 hit points (plus Con). But, Improved Initative is much better for a wizard. It improves the chanes that you will act first - often the difference between surving or not at any level. If the PC goes first, then casts shield or mage armor his survival chances are a whle lot better, especially at first level. My son is currently playing a wizard and has finally reached 7th level. He took toughness at first level for the same reason, and Improved Initiative as his human bonus feat. He has since focused on taking item creation feats whenever possible. He has used Scribe Scroll (starting feat for wizard) extensively. It is real cheap (gp and exp) to make scrolls. At earlier levels this gave his PC a whole lot more punch. Add to that his propensity of rolling 3 or 4 on his magic missile damage rolls and his PC has done a whole lot of damage to the foes. He has succesfully used flaming sphere to great effect. First round cast flaming sphere on a foe. 2nd round move sphere to opponent (either new or the same one who has moved) with his move action and cast magic missile with his standard action. Stacking spells is awsome when done well and I have been constantly impressed as has the rest of the gaming group with my son's ability to be creative and thoughtful in this concept. He is only 13. Anyway he also chose brew potion as his 3rd level feat and started making invisibility potions. Potions can be used by anyone so they are real useful. His 5th level bonus feat was craft arms and armor and his 6th level character feat was craft wands. He is constantly looking for magic items to create that will help the party. He is very definitely a team player in this aspect. [/QUOTE]
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