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Best feats for a Wizard
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<blockquote data-quote="Shard O'Glase" data-source="post: 1859186" data-attributes="member: 1134"><p>I'd take craft wonderous. At the moment it aint great but you can use it quickly to help the party overall by maing items.</p><p></p><p>5th level I'd take craft arms and armor and hook up your meat shields. A lot of people suggest craft wand but I think you get enough bang out of scribe scroll to not make this worth it especially considering how expensive wands get and how little money you have at these levels. By the time I can usually utilize craft wand I'm close enough to 12th that I'll just hold off a couple levels and get craft staff.</p><p></p><p>Improved initiative is a great feat but I almost never take it. I don't like feats that just give me a small boost I want a feat that gives me some new ability. While I wont deny its a good feat its just a boring feat to me.</p><p></p><p>I'd consider brew potion at 3rd and then wonderous then arms and armor. I'm not a big fan of potions with there 1-3 level limit but in the long run making the party some potions of fly, or invisibility, or see invisibilty etc pays off. Instead of wasting rounds with you casting these spells they can just drink a potion and take to the air or whatever. This is another one that is effective but for some reason bores me.(which is odd considering I like every other item creaiton feat except wands or and the new craft contingent)</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1859186, member: 1134"] I'd take craft wonderous. At the moment it aint great but you can use it quickly to help the party overall by maing items. 5th level I'd take craft arms and armor and hook up your meat shields. A lot of people suggest craft wand but I think you get enough bang out of scribe scroll to not make this worth it especially considering how expensive wands get and how little money you have at these levels. By the time I can usually utilize craft wand I'm close enough to 12th that I'll just hold off a couple levels and get craft staff. Improved initiative is a great feat but I almost never take it. I don't like feats that just give me a small boost I want a feat that gives me some new ability. While I wont deny its a good feat its just a boring feat to me. I'd consider brew potion at 3rd and then wonderous then arms and armor. I'm not a big fan of potions with there 1-3 level limit but in the long run making the party some potions of fly, or invisibility, or see invisibilty etc pays off. Instead of wasting rounds with you casting these spells they can just drink a potion and take to the air or whatever. This is another one that is effective but for some reason bores me.(which is odd considering I like every other item creaiton feat except wands or and the new craft contingent) [/QUOTE]
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