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Best feats for a Wizard
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1861068" data-attributes="member: 3146"><p>Weapon focus ray is a trap--and a bad one at that. It doesn't lead anywhere. Point Blank shot is a much better feat for two reasons:</p><p></p><p>1. It applies the the wizard's bow or crossbow as well. This is a significant factor until level 8 or so when running out of spells is less of a concern than running out of good spells.</p><p></p><p>2. It's the prerequisite for Precise Shot. Precise shot is a very valuable feat for any wizard who wants to make good use of ray spells. It also happens to be very good for a low-level wizard plinking away with a crossbow. By itself, Point Blank shot is not so impressive, but as the prereq for Precise Shot, it makes a big difference.</p><p></p><p>The number of ray spells in 3.5 makes them very good feats--even for characters who are focussing on magic. A sample from the core rules:</p><p></p><p>0. Acid Splesh, Disrupt Undead, Ray of Frost</p><p>1. Ray of Enfeeblement</p><p>2. Scorching Ray</p><p>3. Ray of Exhaustion</p><p>4. Enervation</p><p>6. Disintegrate</p><p>8. Polar Ray</p><p>9. Energy Drain, Meteor Swarm</p><p></p><p>However, a wizard with a few metamagic feats can add these to the list:</p><p>3. Empowered Ray of Enfeeblement</p><p>4. Empowered Scorching Ray</p><p>5. Maximized Scorching Ray, Quickened Ray of Enfeeblement</p><p>6. Quickened Scorching Ray, Empowered Enervation</p><p>7. Empowered and Maximized Scorching Ray, Maximized Enervation, Quickened Ray of Exhaustion, Quickened and empowered ray of enfeeblement</p><p>8. Quickened, Empowered Scorching Ray, Empowered Disintegrate</p><p>9. maximized and empowered enervation, maximized disintegrate, quickened and maximized scorching ray.</p><p></p><p>A little bit of non-core material expands this even further and negates the primary weakness of focussing on rays in core 3.5--over-reliance upon fire damage and scorching ray:</p><p>1. Lesser energy orbs</p><p>4. Energy orb spells</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1861068, member: 3146"] Weapon focus ray is a trap--and a bad one at that. It doesn't lead anywhere. Point Blank shot is a much better feat for two reasons: 1. It applies the the wizard's bow or crossbow as well. This is a significant factor until level 8 or so when running out of spells is less of a concern than running out of good spells. 2. It's the prerequisite for Precise Shot. Precise shot is a very valuable feat for any wizard who wants to make good use of ray spells. It also happens to be very good for a low-level wizard plinking away with a crossbow. By itself, Point Blank shot is not so impressive, but as the prereq for Precise Shot, it makes a big difference. The number of ray spells in 3.5 makes them very good feats--even for characters who are focussing on magic. A sample from the core rules: 0. Acid Splesh, Disrupt Undead, Ray of Frost 1. Ray of Enfeeblement 2. Scorching Ray 3. Ray of Exhaustion 4. Enervation 6. Disintegrate 8. Polar Ray 9. Energy Drain, Meteor Swarm However, a wizard with a few metamagic feats can add these to the list: 3. Empowered Ray of Enfeeblement 4. Empowered Scorching Ray 5. Maximized Scorching Ray, Quickened Ray of Enfeeblement 6. Quickened Scorching Ray, Empowered Enervation 7. Empowered and Maximized Scorching Ray, Maximized Enervation, Quickened Ray of Exhaustion, Quickened and empowered ray of enfeeblement 8. Quickened, Empowered Scorching Ray, Empowered Disintegrate 9. maximized and empowered enervation, maximized disintegrate, quickened and maximized scorching ray. A little bit of non-core material expands this even further and negates the primary weakness of focussing on rays in core 3.5--over-reliance upon fire damage and scorching ray: 1. Lesser energy orbs 4. Energy orb spells [/QUOTE]
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