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Best feats for a Wizard
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<blockquote data-quote="fusangite" data-source="post: 1863297" data-attributes="member: 7240"><p>My favoured feat progression for a wizard is </p><p>Human Feat: Combat Casting</p><p>1st Level Feat: Weapon Focus (Touch)</p><p>3rd Level Feat: Weapon Finesse</p><p>Wizard Feat: Craft Wand</p><p></p><p>My justification: </p><p>(a) Combat Casting: Much as they try to avoid it, wizards often end up having to deal with melee situations. Obviously, being unable to cast spells reliably in this situation can be catastrophic.</p><p>(b) Weapon Focus (Touch): A lot of offensive spells are touch attacks, and some of the most important low level ones like <em>Shocking Grasp</em> and <em>Scorching Ray</em>. Once you get <em>Spectral Hand</em> at third level, spells like <em>Shocking Grasp</em> become advisable as primary offensive spells even if you manage to avoid melee. For those who argue that touch attack spells are too rare, I would point out that the following spells are aided by this feat: <em>True Strike</em>, <em>Shocking Grasp</em>, <em>Chill Touch</em>, <em>Ray of Enfeeblement</em>, <em>Melf's Acid Arrow</em>, <em>Touch of Idiocy</em>, <em>Scorching Ray</em>, <em>Ghoul Touch</em> and <em>Spectral Hand</em>. And that's just first and second level spells.</p><p>(c) Whether the DM applies Weapon Finesse to touch attacks or not, a wizard's Dex is invariably higher than his Strength; any time you have to actually attack someone in melee, this will benefit.</p><p>(d) For the most part, potions are for clerics; sure it's nice to give your fellow party members the chance to turn invisible but it's not really that high on the priority list. So the first item creation feat is obviously going to be a wand; in this progression, wands of <em>Shocking Grasp</em> or <em>Scorching Ray</em> seem like a good idea.</p><p></p><p>Other worthwhile low-level wizard feats... Already mentioned, Spell Focus (Evocation) as is Greater Spell Focus (Evocation); other schools worthy of a Spell Focus are Illusion and Enchantment. Also, Craft Wondrous Item can be useful, especially if one is working towards making a Headband of Intellect at 8th level. At your level, no metamagic feat is worth it for a wizard.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1863297, member: 7240"] My favoured feat progression for a wizard is Human Feat: Combat Casting 1st Level Feat: Weapon Focus (Touch) 3rd Level Feat: Weapon Finesse Wizard Feat: Craft Wand My justification: (a) Combat Casting: Much as they try to avoid it, wizards often end up having to deal with melee situations. Obviously, being unable to cast spells reliably in this situation can be catastrophic. (b) Weapon Focus (Touch): A lot of offensive spells are touch attacks, and some of the most important low level ones like [i]Shocking Grasp[/i] and [i]Scorching Ray[/i]. Once you get [i]Spectral Hand[/i] at third level, spells like [i]Shocking Grasp[/i] become advisable as primary offensive spells even if you manage to avoid melee. For those who argue that touch attack spells are too rare, I would point out that the following spells are aided by this feat: [i]True Strike[/i], [i]Shocking Grasp[/i], [i]Chill Touch[/i], [i]Ray of Enfeeblement[/i], [i]Melf's Acid Arrow[/i], [i]Touch of Idiocy[/i], [i]Scorching Ray[/i], [i]Ghoul Touch[/i] and [i]Spectral Hand[/i]. And that's just first and second level spells. (c) Whether the DM applies Weapon Finesse to touch attacks or not, a wizard's Dex is invariably higher than his Strength; any time you have to actually attack someone in melee, this will benefit. (d) For the most part, potions are for clerics; sure it's nice to give your fellow party members the chance to turn invisible but it's not really that high on the priority list. So the first item creation feat is obviously going to be a wand; in this progression, wands of [i]Shocking Grasp[/i] or [i]Scorching Ray[/i] seem like a good idea. Other worthwhile low-level wizard feats... Already mentioned, Spell Focus (Evocation) as is Greater Spell Focus (Evocation); other schools worthy of a Spell Focus are Illusion and Enchantment. Also, Craft Wondrous Item can be useful, especially if one is working towards making a Headband of Intellect at 8th level. At your level, no metamagic feat is worth it for a wizard. [/QUOTE]
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