Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Best feats for a Wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ARandomGod" data-source="post: 1863532" data-attributes="member: 17296"><p>Actually, NOT allowing it would be a house rule, technically. As there indeed is a chart and rules in the core RAW for making wonderous items for that. They've even listed a few duplicate items that are both wonderous and potions, take the ungent of healing for example. Doing so uses the exact same rules, has the exact same cost, why should they continue to write duplicate items? </p><p></p><p>For that matter, look at the ENWorld rules about posting, asking about priceing of magic items not specifically listed in the DMG is not a house rules forum question but a rules forum question, because the rules, as written, support the making of such items.</p><p></p><p></p><p></p><p>Well, by RAW it's there, so by definition anything NOT allowed has to be specifically exluded, via house rules. But if you want to be pointed along that route, the same is true of any item, class ability, feat, or skill, whether or not it's in the core RAW, as these rules are.</p><p></p><p>On the other other hand, While I would be the GM in question who would allow such items, I'm also the player who would never make such items. Why? Because, and I quote (myself) "Charged items are crap". </p><p></p><p>Potions are a horrible investment, make a scroll, it does the same thing better, and without a feat. And for that matter, dont' make many scrolls. What a waste of gold and, more importantly, XP. Because if you never use it it is, indeed, a waste. And if you ever DO use it, you have just destroyed it. OK, ok, personal philosophy. But you don't save much gold with making potions or wands over purchasing them, potions and wands are of marginal use at decent (for a mage) levels... the only reason I even USE them is that selling them at half price isn't generally worth the bother. Craft wonderous item, on the other hand has, bar none, THE MOST items available to make. You want more first level spells? Pearl of power, only 500gold to make. And an unlimited number of "charges". In the short run you'll have saved more than enough gold to buy the paltry few wands or potions you might want by making wonderous items, and in the long run you're far, FAR ahead. </p><p></p><p></p><p></p><p>Yea, toughness is a waste... and point blank and precise... well,that's TWO feats. If you're not going really heavy on the rays, forget it. (there are some reasons to go heavy on the rays, but it's a specialist type, for example Arcane Trickster-ish reason.</p><p></p><p></p><p></p><p>And my alternative opinion.</p><p>Never craft a single wand, and don't buy many either. Metamagic is awesome IF you're a sorc, but as a wizard I simply have to either call you lazy or tell you you shouldn't be a wizard, depending on why you didn't research the spell instead. If it's just because you didn't want to, lazy. If, on the other hand, you're DM doesn't allow spell research... well, it's unlikely that you should play with that DM anyhow. At least not as a wizard. Someone without the available time and imagination to invest into arbitrating this and keeping it balanced within the campaign isn't really worth playing under, IMO.</p><p></p><p>Still, I do agree with craft wonderous and improved initiative. ^_^</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1863532, member: 17296"] Actually, NOT allowing it would be a house rule, technically. As there indeed is a chart and rules in the core RAW for making wonderous items for that. They've even listed a few duplicate items that are both wonderous and potions, take the ungent of healing for example. Doing so uses the exact same rules, has the exact same cost, why should they continue to write duplicate items? For that matter, look at the ENWorld rules about posting, asking about priceing of magic items not specifically listed in the DMG is not a house rules forum question but a rules forum question, because the rules, as written, support the making of such items. Well, by RAW it's there, so by definition anything NOT allowed has to be specifically exluded, via house rules. But if you want to be pointed along that route, the same is true of any item, class ability, feat, or skill, whether or not it's in the core RAW, as these rules are. On the other other hand, While I would be the GM in question who would allow such items, I'm also the player who would never make such items. Why? Because, and I quote (myself) "Charged items are crap". Potions are a horrible investment, make a scroll, it does the same thing better, and without a feat. And for that matter, dont' make many scrolls. What a waste of gold and, more importantly, XP. Because if you never use it it is, indeed, a waste. And if you ever DO use it, you have just destroyed it. OK, ok, personal philosophy. But you don't save much gold with making potions or wands over purchasing them, potions and wands are of marginal use at decent (for a mage) levels... the only reason I even USE them is that selling them at half price isn't generally worth the bother. Craft wonderous item, on the other hand has, bar none, THE MOST items available to make. You want more first level spells? Pearl of power, only 500gold to make. And an unlimited number of "charges". In the short run you'll have saved more than enough gold to buy the paltry few wands or potions you might want by making wonderous items, and in the long run you're far, FAR ahead. Yea, toughness is a waste... and point blank and precise... well,that's TWO feats. If you're not going really heavy on the rays, forget it. (there are some reasons to go heavy on the rays, but it's a specialist type, for example Arcane Trickster-ish reason. And my alternative opinion. Never craft a single wand, and don't buy many either. Metamagic is awesome IF you're a sorc, but as a wizard I simply have to either call you lazy or tell you you shouldn't be a wizard, depending on why you didn't research the spell instead. If it's just because you didn't want to, lazy. If, on the other hand, you're DM doesn't allow spell research... well, it's unlikely that you should play with that DM anyhow. At least not as a wizard. Someone without the available time and imagination to invest into arbitrating this and keeping it balanced within the campaign isn't really worth playing under, IMO. Still, I do agree with craft wonderous and improved initiative. ^_^ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best feats for a Wizard
Top