Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Best feats for a Wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ARandomGod" data-source="post: 1864916" data-attributes="member: 17296"><p>Well, if you want to be technical about the DMG and PHB, ALL the magic items are in the DMG. Therefore all magic items would fall under the same catagory, that of having to be approved by the DM. Which is actually the case in my games. And I wholeheartedly approve of the DM using rules as guidelines. I only wish more people approached more of the RAW in that way. Rules <em>as written</em> is a horrible approach to gaming in my opinion. People need more creativity. The entire RAW approach is, in my opinion, the thing most wrong with the 3.x culture. If you were to take that away and approach the entire thing as guidelines (which there is at least one paragraph saying you should do) it would be a better game/culture.</p><p></p><p>ALL magic items should be a reward for good gameplay. Players shouldn't be able to wave foul no matter what magic item (or spell) the DM doesn't want.</p><p></p><p>OK, ok, granted that allowing wands and potions would technically be allowing one feat to work for three... but then again, people in my games HATE creation feats. If noone is going to make wands or potions and you think they should be able to, it doesn't hurt. And there is the very real fact that 1) the game system wasn't really very well thought out. (Fine, the very real opinion). And 2) No matter what else you claim, unless you're being absurd, you'll save more gold making the wonderous items in the DMG than you ever will making wands. And the gold you save early on can easily pay the remained of the full price )from if you had taken that feat instead) for the few wands you want to make. Plus the rules for making wonderous items with charges and making one use wonderous items are written down. They really DO have duplicate items. It's not MY fault if the game system designers wrote in a way (and therefore either intended or are pretty bad at noticing these things) for the smarter characters to make potions and wands AND wonderous items for all one feat. </p><p></p><p>"I guess I must have missed the part where ENWorld posting rules were declared official errata <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> "</p><p></p><p>Yea, there was a short meta discussion about it. I didn't participate but I found it an enjoyable read. I understood the point of both sides of the conversation, but basically one side was using the general impression that since the exact items aren't in the DMG it must be house rules, whereas the other side pointed out that, indeed, the rules and tables were there (if complex)... and therefore it was core RAW. Actually, with a few easy additional house (guideline what to accept) rules it's not too hard to allow players to take that table and run.</p><p></p><p>Oh, and potions... actually, even if you don't allow potions that are in the DMG as wonderous items just because they're duplicates (in obvious disregard of the duplicates that exist), it's STILL better to take wonderous for those potions. Go back and reread the guidlines for potion making. There are a lot of restrictions, and you can make more spells into elixers than you can into potions.</p><p></p><p>And yes, a *few* scrolls are pretty good. But when I can find a DM that will allow me to trade that feat in for something I'll use more often I definitely do it! To me, I'd rather just buy or find the few scrolls I want... and/or make pearls. MmmMmm Pearls of Power. </p><p></p><p></p><p></p><p>Oh, sure, you're FIRST level spell only cost you one XP. (But then, at first level you only need 1000 to advance, so...) Higher level spells cost more. But I agree. Note that I said "many" scrolls, not "any" scrolls. Definitely have and or make several. Just not many.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1864916, member: 17296"] Well, if you want to be technical about the DMG and PHB, ALL the magic items are in the DMG. Therefore all magic items would fall under the same catagory, that of having to be approved by the DM. Which is actually the case in my games. And I wholeheartedly approve of the DM using rules as guidelines. I only wish more people approached more of the RAW in that way. Rules [i]as written[/i] is a horrible approach to gaming in my opinion. People need more creativity. The entire RAW approach is, in my opinion, the thing most wrong with the 3.x culture. If you were to take that away and approach the entire thing as guidelines (which there is at least one paragraph saying you should do) it would be a better game/culture. ALL magic items should be a reward for good gameplay. Players shouldn't be able to wave foul no matter what magic item (or spell) the DM doesn't want. OK, ok, granted that allowing wands and potions would technically be allowing one feat to work for three... but then again, people in my games HATE creation feats. If noone is going to make wands or potions and you think they should be able to, it doesn't hurt. And there is the very real fact that 1) the game system wasn't really very well thought out. (Fine, the very real opinion). And 2) No matter what else you claim, unless you're being absurd, you'll save more gold making the wonderous items in the DMG than you ever will making wands. And the gold you save early on can easily pay the remained of the full price )from if you had taken that feat instead) for the few wands you want to make. Plus the rules for making wonderous items with charges and making one use wonderous items are written down. They really DO have duplicate items. It's not MY fault if the game system designers wrote in a way (and therefore either intended or are pretty bad at noticing these things) for the smarter characters to make potions and wands AND wonderous items for all one feat. "I guess I must have missed the part where ENWorld posting rules were declared official errata ;) " Yea, there was a short meta discussion about it. I didn't participate but I found it an enjoyable read. I understood the point of both sides of the conversation, but basically one side was using the general impression that since the exact items aren't in the DMG it must be house rules, whereas the other side pointed out that, indeed, the rules and tables were there (if complex)... and therefore it was core RAW. Actually, with a few easy additional house (guideline what to accept) rules it's not too hard to allow players to take that table and run. Oh, and potions... actually, even if you don't allow potions that are in the DMG as wonderous items just because they're duplicates (in obvious disregard of the duplicates that exist), it's STILL better to take wonderous for those potions. Go back and reread the guidlines for potion making. There are a lot of restrictions, and you can make more spells into elixers than you can into potions. And yes, a *few* scrolls are pretty good. But when I can find a DM that will allow me to trade that feat in for something I'll use more often I definitely do it! To me, I'd rather just buy or find the few scrolls I want... and/or make pearls. MmmMmm Pearls of Power. Oh, sure, you're FIRST level spell only cost you one XP. (But then, at first level you only need 1000 to advance, so...) Higher level spells cost more. But I agree. Note that I said "many" scrolls, not "any" scrolls. Definitely have and or make several. Just not many. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best feats for a Wizard
Top