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<blockquote data-quote="Shard O'Glase" data-source="post: 1865113" data-attributes="member: 1134"><p>regarding potions there purpose is for you to craft an item that doesn't require an action by you to activate. And for the wizard I generally agree you don't save much money but for clerical potions enough helaing potions are used that you can save money in making them voer buying them. As for wands if its a low level wand yeah you don't save much just a few hundred GP here and there, but its purpose is to make 50 charges of somehting in a short period of time. i personally think you can get by fine with scrolls because I generally don't need 50 of a spell at low levels and at high levels I'll just take craft staff. Which now that it adds the users stat mod instead of the base stat mod to the DC actually can be useful for a backup for a wider range of things. Still I generally agree with you and almost never make charged items except for a few scrolls here and there.</p><p></p><p>And for metamagic, sure wizards can design spells but design a metamagiced spell not so much. I'm not going to let someone design a silent D-Door, all spells at there base should have some component at least without metamagic helping. Empower, um no empower lets you do 15d6 at 10th level no other spell in the game lets you do that I wouldn't let someone research that. Spells consistently do something like 1d6 per level not 5d6+1d6 a level or 1.5d6 a level.</p><p></p><p>Quicken effects maybe for some defense spells, but there are no quickened attack spells I'm aware of. The few times quicken is built into a spell its for a spell that would lose its usefullness if it couldn't be done almost like a reflex.</p><p></p><p>Chain spell for non damaging spells well I guess I'd allow research of mass spells, but if you're going to apply chain spell to lets say 8 spells routinely researchng 8 spells takes a lot of time and money a feat might be the better idea especially since you can apply it to ant single target ranged spell you invent later on. For damaging spells I'd let them invent it at a better level than you can with the feat since they screwed up on that end.</p><p></p><p>don't get me wrong metamagic is certainly a much better option for sorcerers but wizards can still get a good use out of it.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1865113, member: 1134"] regarding potions there purpose is for you to craft an item that doesn't require an action by you to activate. And for the wizard I generally agree you don't save much money but for clerical potions enough helaing potions are used that you can save money in making them voer buying them. As for wands if its a low level wand yeah you don't save much just a few hundred GP here and there, but its purpose is to make 50 charges of somehting in a short period of time. i personally think you can get by fine with scrolls because I generally don't need 50 of a spell at low levels and at high levels I'll just take craft staff. Which now that it adds the users stat mod instead of the base stat mod to the DC actually can be useful for a backup for a wider range of things. Still I generally agree with you and almost never make charged items except for a few scrolls here and there. And for metamagic, sure wizards can design spells but design a metamagiced spell not so much. I'm not going to let someone design a silent D-Door, all spells at there base should have some component at least without metamagic helping. Empower, um no empower lets you do 15d6 at 10th level no other spell in the game lets you do that I wouldn't let someone research that. Spells consistently do something like 1d6 per level not 5d6+1d6 a level or 1.5d6 a level. Quicken effects maybe for some defense spells, but there are no quickened attack spells I'm aware of. The few times quicken is built into a spell its for a spell that would lose its usefullness if it couldn't be done almost like a reflex. Chain spell for non damaging spells well I guess I'd allow research of mass spells, but if you're going to apply chain spell to lets say 8 spells routinely researchng 8 spells takes a lot of time and money a feat might be the better idea especially since you can apply it to ant single target ranged spell you invent later on. For damaging spells I'd let them invent it at a better level than you can with the feat since they screwed up on that end. don't get me wrong metamagic is certainly a much better option for sorcerers but wizards can still get a good use out of it. [/QUOTE]
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