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Best feats for a Wizard
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<blockquote data-quote="ARandomGod" data-source="post: 1865585" data-attributes="member: 17296"><p>True enough for a cleric. But not a mage...</p><p></p><p></p><p></p><p>But wands are low level by definition. Staves are a different story altogether. Maybeif they let wands work at the level of/woth the stats of the person using the wand it would be worth it. But not as is.</p><p></p><p></p><p></p><p>Spells don't entirely do d6 per level, there are exceptions. Notably higher levels. For instance, look at Meteor Swarm. 8d6 bludgeoning to target(s) and 24d6 fire in an area. That's 32d6... and 8d6 doesn't have a save for half. That's only a ninth level spell, so castable at 17th level... significantly more than d6/level. It is, case in point, more than 1.5xd6 per level, even at level 20. Just pointing out that while some spells do d6/level, not all do. </p><p></p><p>And it's not even only higher level spells. Scorching ray, for instance, does 4d6 at level three. That is, in fact, exactly what you would get if you were to take d6 per level and multiply it by 1.5.</p><p></p><p>Actually, having a spell be 50% more damaging at two levels higher is a fairly reasonable approximation of the overall power levels of spells. In general, two levels higher is supposed to be MORE than 50% more powerful. Supposed to be. </p><p></p><p></p><p></p><p>Quicken spells rock. The only way to cast two spells in one round. Which is the point of that ability, as I understand it. Still, that's a pretty expensive ability. </p><p></p><p></p><p></p><p>Yea, chain spell... that would be a hard item to research and cost effectively. On the other hand, researching spells takes NO time or money... IF you use your two free spells per level. Where do you think those spells come from? You're in the middle of a dungeon, you have been all along... you obviously managed to research them. (smirk)</p><p></p><p></p><p></p><p>Yea, they can. But in general I say they get the most use of them via the Craft Rod feat, as opposed to taking an actual metamagic feat. You shouldn't need to research (or modify via metamagic) many of your spells if you're a wizard. You should just get appropriate spells for your level. You can know as many as you want, so why not? </p><p></p><p></p><p></p><p>I second that question!</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1865585, member: 17296"] True enough for a cleric. But not a mage... But wands are low level by definition. Staves are a different story altogether. Maybeif they let wands work at the level of/woth the stats of the person using the wand it would be worth it. But not as is. Spells don't entirely do d6 per level, there are exceptions. Notably higher levels. For instance, look at Meteor Swarm. 8d6 bludgeoning to target(s) and 24d6 fire in an area. That's 32d6... and 8d6 doesn't have a save for half. That's only a ninth level spell, so castable at 17th level... significantly more than d6/level. It is, case in point, more than 1.5xd6 per level, even at level 20. Just pointing out that while some spells do d6/level, not all do. And it's not even only higher level spells. Scorching ray, for instance, does 4d6 at level three. That is, in fact, exactly what you would get if you were to take d6 per level and multiply it by 1.5. Actually, having a spell be 50% more damaging at two levels higher is a fairly reasonable approximation of the overall power levels of spells. In general, two levels higher is supposed to be MORE than 50% more powerful. Supposed to be. Quicken spells rock. The only way to cast two spells in one round. Which is the point of that ability, as I understand it. Still, that's a pretty expensive ability. Yea, chain spell... that would be a hard item to research and cost effectively. On the other hand, researching spells takes NO time or money... IF you use your two free spells per level. Where do you think those spells come from? You're in the middle of a dungeon, you have been all along... you obviously managed to research them. (smirk) Yea, they can. But in general I say they get the most use of them via the Craft Rod feat, as opposed to taking an actual metamagic feat. You shouldn't need to research (or modify via metamagic) many of your spells if you're a wizard. You should just get appropriate spells for your level. You can know as many as you want, so why not? I second that question! [/QUOTE]
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