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General Tabletop Discussion
*Pathfinder & Starfinder
Best feats for animals?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4797713" data-attributes="member: 35909"><p>The +5 skills feat I also forget the name of, I think it's from C.Adventurer, if not, then C.Scoundrel.</p><p></p><p>30 ft shared spells range is from the Companion Spellbond feat, iirc.</p><p></p><p>For a hawk, or any creature with average fly speed, Improved Flight (C.Adv) to get to good maneuvering is a no-brainer. Flyby Attack, and the improved version if allowed, is also great.</p><p></p><p>Technically, animals could take Martial Study.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In my case, I had a Celestial Tiger from the Exalted Companion feat with int 3, so taking Devoted Spirit maneuvers and a stance, and later the tactical feat was somewhat justified.</p><p></p><p>If your DM uses the rule that I do that natural weapons gaining 1.5x str bonus to damage get 2H Power Attack values, that feat can be a nice addition. As is Leap Attack, especially if said animal has pounce. Really, all the charge-related feats are nice with pounce. Back to the Tiger, I had to get rid of some physical feats when he "transformed into" a Dire Tiger (swapped) for the maneuver ones, but he originally had things like PA, Knockback (Races of Stone, free bull rush atempt after hitting w/ PA), Leap Attack, and Cometary Collision (PH2, ready a charge to counter a charge). I highly recommend all of them, and maybe even trying to work towards Shock Trooper tactical feat (C.Warrior).</p><p></p><p>When in doubt, taking a feat for +2 will saves never hurts, either.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4797713, member: 35909"] The +5 skills feat I also forget the name of, I think it's from C.Adventurer, if not, then C.Scoundrel. 30 ft shared spells range is from the Companion Spellbond feat, iirc. For a hawk, or any creature with average fly speed, Improved Flight (C.Adv) to get to good maneuvering is a no-brainer. Flyby Attack, and the improved version if allowed, is also great. Technically, animals could take Martial Study.... :) In my case, I had a Celestial Tiger from the Exalted Companion feat with int 3, so taking Devoted Spirit maneuvers and a stance, and later the tactical feat was somewhat justified. If your DM uses the rule that I do that natural weapons gaining 1.5x str bonus to damage get 2H Power Attack values, that feat can be a nice addition. As is Leap Attack, especially if said animal has pounce. Really, all the charge-related feats are nice with pounce. Back to the Tiger, I had to get rid of some physical feats when he "transformed into" a Dire Tiger (swapped) for the maneuver ones, but he originally had things like PA, Knockback (Races of Stone, free bull rush atempt after hitting w/ PA), Leap Attack, and Cometary Collision (PH2, ready a charge to counter a charge). I highly recommend all of them, and maybe even trying to work towards Shock Trooper tactical feat (C.Warrior). When in doubt, taking a feat for +2 will saves never hurts, either. [/QUOTE]
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