Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Best feats for Clerics...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 319864" data-attributes="member: 4937"><p>Extend Spell - A must because the next choice is so good. Also good for Bull's Strengths and other relatively long duration buffs.</p><p>Persistant Spell - Turn short duration buffs into all day things.</p><p>(too late now but) Spellcasting Prodigy - Better for clerics than Spell Focus</p><p>Combat Reflexes - You'll want it eventually.</p><p>Improved Initiative - Ditto</p><p>Close Quarters Fighting - If you have room for it, keeping out of grapples is worth it.</p><p>Expert Tactician - Another combat feat that is nice if you have room for it.</p><p>Expertise - Pump your already high AC to keep yourself safe while the fighters take down the foes.</p><p>Quicken Spell - Clerics often have to do two things at once.</p><p>Extra Turning - If undead don't fear/serve your cleric, why are you playing a cleric? Don't you know how bad 3rd ed. undead are?</p><p>Scribe Scroll - Every spell caster's friend.</p><p>Craft Wand - Like Scribe Scroll, only without the AoO.</p><p>Lightning Reflexes - You do have a weakness here.</p><p>Heighten Turning/Empower Turning - Get the most out of your turns.</p><p>Quicken Turning - Another chance to do two things at once.</p><p>Reach Spell - Some people like the ability to heal/inflict at a distance. Not bad for elves and other high dex clerics.</p><p></p><p>Depends really on how you play your cleric. Clerics are so versital concievably you could be maxing out as an archer, buffing up as a front line fighter, getting stealthy with the rogues, going for flashy attacks like a wizard, charming everything in sight, or whatever.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 319864, member: 4937"] Extend Spell - A must because the next choice is so good. Also good for Bull's Strengths and other relatively long duration buffs. Persistant Spell - Turn short duration buffs into all day things. (too late now but) Spellcasting Prodigy - Better for clerics than Spell Focus Combat Reflexes - You'll want it eventually. Improved Initiative - Ditto Close Quarters Fighting - If you have room for it, keeping out of grapples is worth it. Expert Tactician - Another combat feat that is nice if you have room for it. Expertise - Pump your already high AC to keep yourself safe while the fighters take down the foes. Quicken Spell - Clerics often have to do two things at once. Extra Turning - If undead don't fear/serve your cleric, why are you playing a cleric? Don't you know how bad 3rd ed. undead are? Scribe Scroll - Every spell caster's friend. Craft Wand - Like Scribe Scroll, only without the AoO. Lightning Reflexes - You do have a weakness here. Heighten Turning/Empower Turning - Get the most out of your turns. Quicken Turning - Another chance to do two things at once. Reach Spell - Some people like the ability to heal/inflict at a distance. Not bad for elves and other high dex clerics. Depends really on how you play your cleric. Clerics are so versital concievably you could be maxing out as an archer, buffing up as a front line fighter, getting stealthy with the rogues, going for flashy attacks like a wizard, charming everything in sight, or whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best feats for Clerics...
Top