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General Tabletop Discussion
*Pathfinder & Starfinder
best feats for druids?
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<blockquote data-quote="jgsugden" data-source="post: 1107284" data-attributes="member: 2629"><p>You usually want to grab Natural Spell at 6th level. Not being able to cast in animal form is aloss of a huge portion of a druid's power.</p><p></p><p>Power Attack is nice, especially when you get to those forms with really high strength, but few attacks. It also allows you to pick up cleave.</p><p></p><p>Combat Expertise is also nice. A druid's AC is often his biggest problem. Giving up 5 points of AB for 5 points of defense can be very helpful. Dodge is also nice for this same reason.</p><p></p><p>Combat Reflexes has been mentioned. I like this feat as well, though I'd probably get it later on, at 9th or 12th level. Even if the druid has a low dex, many of his animal forms do not.</p><p></p><p>I'm a big proponent of quicken spell at 12th, 15th or 18th level. A druid gets few spells, but being able to toss off a quickend spell after a main spell or an attack is a huge advantage. A quickened resist energy, delay poison or produce flame (you can deliver these as part of a natural attack, you know) can be very helpful.</p><p></p><p>Some people will tell you that Spell Focus: Conjuration and Augment Summoning make a nice addition to a druid's power given his ability to spontaneously cast summon spells, but I disagree. There are few conjuration spells with saves for druids in the PHB. Unless you have a good alternative source for druidic conjuration spells with saves, the cost is too high for the benefit.</p><p></p><p>Leadership is always a nice feat. Druids are at a disadvantage because of their animal companion (which negatively affects his cohort max level), but it is still worthwhile.</p><p></p><p>My current druid, a dwarf, has the following progression planned (though he may change it if he grabs a level of fighter):</p><p></p><p>1: Power Attack</p><p>3: Combat Expertise (Edited)</p><p>6: Natural Spell</p><p>9: CLeave</p><p>12: Combat Reflexes</p><p>15: Quicken Spell</p><p>18: Blind Fighting</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1107284, member: 2629"] You usually want to grab Natural Spell at 6th level. Not being able to cast in animal form is aloss of a huge portion of a druid's power. Power Attack is nice, especially when you get to those forms with really high strength, but few attacks. It also allows you to pick up cleave. Combat Expertise is also nice. A druid's AC is often his biggest problem. Giving up 5 points of AB for 5 points of defense can be very helpful. Dodge is also nice for this same reason. Combat Reflexes has been mentioned. I like this feat as well, though I'd probably get it later on, at 9th or 12th level. Even if the druid has a low dex, many of his animal forms do not. I'm a big proponent of quicken spell at 12th, 15th or 18th level. A druid gets few spells, but being able to toss off a quickend spell after a main spell or an attack is a huge advantage. A quickened resist energy, delay poison or produce flame (you can deliver these as part of a natural attack, you know) can be very helpful. Some people will tell you that Spell Focus: Conjuration and Augment Summoning make a nice addition to a druid's power given his ability to spontaneously cast summon spells, but I disagree. There are few conjuration spells with saves for druids in the PHB. Unless you have a good alternative source for druidic conjuration spells with saves, the cost is too high for the benefit. Leadership is always a nice feat. Druids are at a disadvantage because of their animal companion (which negatively affects his cohort max level), but it is still worthwhile. My current druid, a dwarf, has the following progression planned (though he may change it if he grabs a level of fighter): 1: Power Attack 3: Combat Expertise (Edited) 6: Natural Spell 9: CLeave 12: Combat Reflexes 15: Quicken Spell 18: Blind Fighting [/QUOTE]
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