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Best features in Pen and Paper VS. CRPG?
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<blockquote data-quote="DonTadow" data-source="post: 3223422" data-attributes="member: 22622"><p>Your character is important.</p><p></p><p>That is the number one reason. In Crpg's you really arent that important in the world. Don't update your account, it won't matter. Go on a 15 hour adventure, it doesnt move the world any. Your party today, you probably will never see today, and sure as heck there won't be much interaction beyond directions and /gl. </p><p></p><p>But, there are some drawbacks and I"m finding that those players whom like crpgs have a difficult time converting. </p><p></p><p>First there is far less action. A typical tabletop game will have 3 or 4 battles a game. Now, these battles will be far more exciting and epic than your typical 30 second fight in a crpg. </p><p></p><p>Second if you are in a bad group there's no pulling out the connection and waiting a while ot find another party, you have to build a relationship with the other players inside and outside. No you dont have to be serious friends with them, but you mustl earn how to communicate with them effectively. </p><p></p><p>Third, a ton of this game is imagination. This is why I havn't been able to convert my brother to tabletop, despite the fact that he loves the concept of tabletop rpg'n. He can't get over not seeing his character all the time. Some dms use minis and projecters (i do) to try to blend imagination with visual appeal. </p><p></p><p>Fourth you have to be more courteous. IN a crpg you got a script built into the text modifier that prevents your typing from typing over someone elses words. In the tabletop you have to wait your turn and there is not always asignal. You have to have a feeling for the game and know when you are getting too annoying.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3223422, member: 22622"] Your character is important. That is the number one reason. In Crpg's you really arent that important in the world. Don't update your account, it won't matter. Go on a 15 hour adventure, it doesnt move the world any. Your party today, you probably will never see today, and sure as heck there won't be much interaction beyond directions and /gl. But, there are some drawbacks and I"m finding that those players whom like crpgs have a difficult time converting. First there is far less action. A typical tabletop game will have 3 or 4 battles a game. Now, these battles will be far more exciting and epic than your typical 30 second fight in a crpg. Second if you are in a bad group there's no pulling out the connection and waiting a while ot find another party, you have to build a relationship with the other players inside and outside. No you dont have to be serious friends with them, but you mustl earn how to communicate with them effectively. Third, a ton of this game is imagination. This is why I havn't been able to convert my brother to tabletop, despite the fact that he loves the concept of tabletop rpg'n. He can't get over not seeing his character all the time. Some dms use minis and projecters (i do) to try to blend imagination with visual appeal. Fourth you have to be more courteous. IN a crpg you got a script built into the text modifier that prevents your typing from typing over someone elses words. In the tabletop you have to wait your turn and there is not always asignal. You have to have a feeling for the game and know when you are getting too annoying. [/QUOTE]
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