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<blockquote data-quote="Dannyalcatraz" data-source="post: 3660879" data-attributes="member: 19675"><p>I'm not going to include the D20 Core books...not that I don't like them or think they're excellent, but because you probably already have them.</p><p></p><p>In no particular order:</p><p></p><p>1) Hero 5th. An RPG without equal in terms of flexibility. (<a href="http://www.herogames.com/home.htm" target="_blank">http://www.herogames.com/home.htm</a>)</p><p></p><p>2) Mutants & Masterminds 2Ed. An RPG second only to Hero 5th in flexibility. (<a href="http://www.mutantsandmasterminds.com/" target="_blank">http://www.mutantsandmasterminds.com/</a>)</p><p></p><p>3) Second World Sourcebook. Well designed and thought out. (<a href="http://www.second-world-simulations.com/" target="_blank">http://www.second-world-simulations.com/</a>)</p><p></p><p>4) Space: 1889. Love or hate the mechanics, this game is chock full of ideas for Victorian gaming in the vein of HG Wells or Jules Verne- I've not seen its equal in terms of a campaign world. (<a href="http://www.heliograph.com/space1889/" target="_blank">http://www.heliograph.com/space1889/</a>)</p><p></p><p>5) Original Traveller. In many ways, the best sci-fi game ever made. Available in a quasi-compendium form. Other editions have their charms, and the game does have decent D20 and GURPS versions. (<a href="http://en.wikipedia.org/wiki/Traveller_(role-playing_game)" target="_blank">http://en.wikipedia.org/wiki/Traveller_(role-playing_game)</a>)</p><p></p><p>Honorable Mentions:</p><p></p><p>1) Paranoia XP. Mechanics aside, this game has 3 playstyles, the original slapstick sci-fi game, a toned down comedic game, and a gritty dystopic future setting. Very flexible. (<a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19" target="_blank">http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19</a>)</p><p></p><p>2) Godlike. Supers in WW2- well researched with great atmosphere. (<a href="http://arcdream.com/godlike/" target="_blank">http://arcdream.com/godlike/</a>)</p><p></p><p>3) RIFTS. Forget the mechanics completely- there are all kinds of problems with them- but KS's game is so imaginative you'll be able to mine it for any other RPG you own. Of its sourcebooks, my personal fave is Atlantis. (<a href="http://www.palladiumbooks.com/Merchant2/merchant.mvc?Screen=CTGY&Category_Code=R800" target="_blank">http://www.palladiumbooks.com/Merchant2/merchant.mvc?Screen=CTGY&Category_Code=R800</a>)</p><p></p><p>4) Deadlands. Simply excellent fusion of fantasy & western. (<a href="http://www.peginc.com/games/" target="_blank">http://www.peginc.com/games/</a>)</p><p></p><p>5) Shadowrun. Simply excellent fusion of fantasy & cyberpunk. (<a href="http://www.shadowrunrpg.com/products/index.php" target="_blank">http://www.shadowrunrpg.com/products/index.php</a>)</p><p></p><p>6) Amazing Engine. A nice generic flexible system whose For Faerie, Queen, and Country setting is second only to Space: 1889 in its handling of Victorian adventuring. (<a href="http://index.rpg.net/display-entry.phtml?mainid=1720" target="_blank">http://index.rpg.net/display-entry.phtml?mainid=1720</a> and <a href="http://index.rpg.net/display-search.phtml?key=system&value=Amazing%20Engine&sort=nosort" target="_blank">http://index.rpg.net/display-search.phtml?key=system&value=Amazing Engine&sort=nosort</a>) </p><p></p><p>7) StarDrive. A good sci-fi game on its own merits, its the game that took 2Ed concepts into space and was sort of a test ground for some 3Ed ideas. (<a href="http://en.wikipedia.org/wiki/Star*Drive" target="_blank">http://en.wikipedia.org/wiki/Star*Drive</a>)</p><p></p><p>8) GURPS. I hate the system, but I love the supplements. If it weren't for the big following of their own game, I bet the SJG crew could produce excellent 3rd party products for anyone's game. (<a href="http://www.sjgames.com/ourgames/rpg.html" target="_blank">http://www.sjgames.com/ourgames/rpg.html</a>)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3660879, member: 19675"] I'm not going to include the D20 Core books...not that I don't like them or think they're excellent, but because you probably already have them. In no particular order: 1) Hero 5th. An RPG without equal in terms of flexibility. ([url]http://www.herogames.com/home.htm[/url]) 2) Mutants & Masterminds 2Ed. An RPG second only to Hero 5th in flexibility. ([url]http://www.mutantsandmasterminds.com/[/url]) 3) Second World Sourcebook. Well designed and thought out. ([url]http://www.second-world-simulations.com/[/url]) 4) Space: 1889. Love or hate the mechanics, this game is chock full of ideas for Victorian gaming in the vein of HG Wells or Jules Verne- I've not seen its equal in terms of a campaign world. ([url]http://www.heliograph.com/space1889/[/url]) 5) Original Traveller. In many ways, the best sci-fi game ever made. Available in a quasi-compendium form. Other editions have their charms, and the game does have decent D20 and GURPS versions. ([url]http://en.wikipedia.org/wiki/Traveller_(role-playing_game)[/url]) Honorable Mentions: 1) Paranoia XP. Mechanics aside, this game has 3 playstyles, the original slapstick sci-fi game, a toned down comedic game, and a gritty dystopic future setting. Very flexible. ([url]http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19[/url]) 2) Godlike. Supers in WW2- well researched with great atmosphere. ([url]http://arcdream.com/godlike/[/url]) 3) RIFTS. Forget the mechanics completely- there are all kinds of problems with them- but KS's game is so imaginative you'll be able to mine it for any other RPG you own. Of its sourcebooks, my personal fave is Atlantis. ([url]http://www.palladiumbooks.com/Merchant2/merchant.mvc?Screen=CTGY&Category_Code=R800[/url]) 4) Deadlands. Simply excellent fusion of fantasy & western. ([url]http://www.peginc.com/games/[/url]) 5) Shadowrun. Simply excellent fusion of fantasy & cyberpunk. ([url]http://www.shadowrunrpg.com/products/index.php[/url]) 6) Amazing Engine. A nice generic flexible system whose For Faerie, Queen, and Country setting is second only to Space: 1889 in its handling of Victorian adventuring. ([url]http://index.rpg.net/display-entry.phtml?mainid=1720[/url] and [url]http://index.rpg.net/display-search.phtml?key=system&value=Amazing%20Engine&sort=nosort[/url]) 7) StarDrive. A good sci-fi game on its own merits, its the game that took 2Ed concepts into space and was sort of a test ground for some 3Ed ideas. ([url]http://en.wikipedia.org/wiki/Star*Drive[/url]) 8) GURPS. I hate the system, but I love the supplements. If it weren't for the big following of their own game, I bet the SJG crew could produce excellent 3rd party products for anyone's game. ([url]http://www.sjgames.com/ourgames/rpg.html[/url]) [/QUOTE]
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