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<blockquote data-quote="Jürgen Hubert" data-source="post: 3660948" data-attributes="member: 7177"><p><strong>Delta Green:</strong> Fantastic horror/modern conspiracy setting for Call of Cthulhu. Read <a href="http://www.delta-green.com/opint/raredocs/final.html" target="_blank">this introduction</a> for starters.</p><p></p><p><strong>Delta Green: Countdown:</strong> Even better than the original, and more universally useable for horror games in set in other times and places. The cult that kidnaps important people and drills holes into their head is gold, as is the take on the Hastur Mythos.</p><p></p><p><strong>Transhuman Space:</strong> My all-time favorite SF setting (and I'm not just saying this because I wrote for the line). It doesn't have intelligent aliens, faster-than-light space flight, psionic powers or anything else that violates the laws of physics as we know it, and pretty much everything is an extrapolation of current technological and social trends. But that doesn't keep it from being one of the most <em>alien</em> SF settings out there, in addition to one of the most thought-provoking. From human genetic engineering to sapient artificial intelligence, from the colonization of the solar system to the settlement of the oceans, this setting has it all. And descriptions of the settings have called it both "extremely optimistic" <em>and</em> "highly dystopian", which should show you how complex this setting is... See <a href="http://www.rpg.net/news+reviews/reviews/rev_6815.html" target="_blank">this page</a> for my review of the setting.</p><p></p><p><strong>GURPS Horror 3E:</strong> One of the best "genre books" out there, with plenty of highly useful advice for horror campaigns and adventures that transcends the rules and is useful whether you use GURPS or not.</p><p></p><p><strong>Blue Planet:</strong> My seond favorite SF setting, which takes the hard SF approach of Transhuman Space and applies it to the alien environment of a water world recently colonized by humans.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3660948, member: 7177"] [b]Delta Green:[/b] Fantastic horror/modern conspiracy setting for Call of Cthulhu. Read [URL=http://www.delta-green.com/opint/raredocs/final.html]this introduction[/URL] for starters. [b]Delta Green: Countdown:[/b] Even better than the original, and more universally useable for horror games in set in other times and places. The cult that kidnaps important people and drills holes into their head is gold, as is the take on the Hastur Mythos. [b]Transhuman Space:[/b] My all-time favorite SF setting (and I'm not just saying this because I wrote for the line). It doesn't have intelligent aliens, faster-than-light space flight, psionic powers or anything else that violates the laws of physics as we know it, and pretty much everything is an extrapolation of current technological and social trends. But that doesn't keep it from being one of the most [i]alien[/i] SF settings out there, in addition to one of the most thought-provoking. From human genetic engineering to sapient artificial intelligence, from the colonization of the solar system to the settlement of the oceans, this setting has it all. And descriptions of the settings have called it both "extremely optimistic" [i]and[/i] "highly dystopian", which should show you how complex this setting is... See [URL=http://www.rpg.net/news+reviews/reviews/rev_6815.html]this page[/URL] for my review of the setting. [b]GURPS Horror 3E:[/b] One of the best "genre books" out there, with plenty of highly useful advice for horror campaigns and adventures that transcends the rules and is useful whether you use GURPS or not. [b]Blue Planet:[/b] My seond favorite SF setting, which takes the hard SF approach of Transhuman Space and applies it to the alien environment of a water world recently colonized by humans. [/QUOTE]
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