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<blockquote data-quote="wedgeski" data-source="post: 3661084" data-attributes="member: 16212"><p>My top 5 recent(-ish) products, INPO, are:-</p><p></p><p>1. Ptolus (Malhavoc). I doubt I'll transplant Ptolus directly into any of my campaigns but I'll be picking morsels from it for 20 years I expect. As far as I'm concerned this solidifies Monte Cook as the most influential and important designer of the 3rd Edition era.</p><p></p><p>2. Draconomicon (WotC). There's a lot of love in this product, it is about as good as it could be. Entire campaign ideas have sprung from its pages.</p><p></p><p>3. The Dragonlance Key of Destiny/Spectre of Sorrows/Price of Courage adventure trilogy (Sovereign Press). It's not perfect by any means, but it evokes the spirit of all of the old DL modules in one modern, balanced, imaginative package. Cam Banks has done a lot of great DL stuff but this is his magnum-opus.</p><p></p><p>4. Spycraft 2.0 (Alderac). Ironically this game turned out to be too crunchy for my players' tastes but this is the densest, most innovative non-D&D game I've ever seen, and ironically I've nabbed countless subsystems and ideas for the d20 Modern campaign which they seem to prefer.</p><p></p><p>5. Chaositech (Malhavoc). I don't really know why but I loooove this product. I think it just filled a hole in D&D I never really knew was there.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 3661084, member: 16212"] My top 5 recent(-ish) products, INPO, are:- 1. Ptolus (Malhavoc). I doubt I'll transplant Ptolus directly into any of my campaigns but I'll be picking morsels from it for 20 years I expect. As far as I'm concerned this solidifies Monte Cook as the most influential and important designer of the 3rd Edition era. 2. Draconomicon (WotC). There's a lot of love in this product, it is about as good as it could be. Entire campaign ideas have sprung from its pages. 3. The Dragonlance Key of Destiny/Spectre of Sorrows/Price of Courage adventure trilogy (Sovereign Press). It's not perfect by any means, but it evokes the spirit of all of the old DL modules in one modern, balanced, imaginative package. Cam Banks has done a lot of great DL stuff but this is his magnum-opus. 4. Spycraft 2.0 (Alderac). Ironically this game turned out to be too crunchy for my players' tastes but this is the densest, most innovative non-D&D game I've ever seen, and ironically I've nabbed countless subsystems and ideas for the d20 Modern campaign which they seem to prefer. 5. Chaositech (Malhavoc). I don't really know why but I loooove this product. I think it just filled a hole in D&D I never really knew was there. [/QUOTE]
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