Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Best Five RPG Books You Own
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 3661579" data-attributes="member: 5038"><p>1) Mutants and Masterminds: Mr. Kenson did almost exactly what I said on Monte's boards was necessary, imo, to make a great superhero game using the d20 system as a basis. He then went even one step farther than I thought any one would be willing by removing hit points entirely.</p><p></p><p>2) True20: I got the pdf a few weeks ago. Upon reading it is, in my opinon, the best class based d20/OGL game. My only disappointment was that it didn't include 3 hybrid class (i.e, Adept/Expert, Adept/Warrior, Expert/Warrior), but the Companion takes care of that (I just need to get it)</p><p></p><p></p><p>Any of the following to round out the top 5</p><p>1) Blood and Fists: In my opinon, the best treatment of martial arts rules for d20. One of three third party supplements that made me actually decide to buy d20M itself</p><p></p><p>2) Elements of Magic-Mythic Earth: How I wish magic in DND and d20 Modern had been done. One of three third party supplements that made me actually decide to buy d20M itself</p><p></p><p></p><p>3) Psychic's Handbook: How I wish psionics in DND and d20 Modern had been done. One of three third party supplements that made me actually decide to buy d20M itself</p><p></p><p></p><p>4) Ultmate Power (a Mutants and Masterminds supplement): Having seen Steve's unofficial version for Marvel Superheroes Adventure Game, I wanted this product back in M&M 1e. Well I had to wait for 2e to get it.</p><p></p><p></p><p>Honorable Mention</p><p>1) Shaman's Handbook: Love the treatment on the topic. The format and treatment that I wish WOTC used when introducing new classes.</p><p></p><p>2) Witch's Handbook: Love the treatment on the topic. The format and treatment that I wish WOTC used introducing new classes.</p><p></p><p>3) Unearthed Arcana: There is a lot of good stuff in this book (e.g, environmental races, class variants, variant speciaist wizard abilities, action points and weapon groups), but there are also many options I either don't like, thought were not as developed as they should be, or were just poorly implemented. Therefore, imo, it doesn't quite deserve to be in the top 5, but for the stuff I do like it deserves an honorable mention.</p><p></p><p>4) Complete Thief's Handbook: A 2e product, but I still like this book much better than any of the 3.x class books from WOTC.</p><p></p><p>5) GURPS Celtic Myth</p><p></p><p>6) GURPS Vikings</p><p></p><p>7) Dark Sun: love the setting. </p><p></p><p></p><p></p><p>If my collection had not been stolen with my truck, the following would be listed somewhere above because I love how they handle magic:</p><p>Ars Magica</p><p>Magic in the Shadows (a shadowrun supplement)</p><p>Mage the Ascension</p></blockquote><p></p>
[QUOTE="Greg K, post: 3661579, member: 5038"] 1) Mutants and Masterminds: Mr. Kenson did almost exactly what I said on Monte's boards was necessary, imo, to make a great superhero game using the d20 system as a basis. He then went even one step farther than I thought any one would be willing by removing hit points entirely. 2) True20: I got the pdf a few weeks ago. Upon reading it is, in my opinon, the best class based d20/OGL game. My only disappointment was that it didn't include 3 hybrid class (i.e, Adept/Expert, Adept/Warrior, Expert/Warrior), but the Companion takes care of that (I just need to get it) Any of the following to round out the top 5 1) Blood and Fists: In my opinon, the best treatment of martial arts rules for d20. One of three third party supplements that made me actually decide to buy d20M itself 2) Elements of Magic-Mythic Earth: How I wish magic in DND and d20 Modern had been done. One of three third party supplements that made me actually decide to buy d20M itself 3) Psychic's Handbook: How I wish psionics in DND and d20 Modern had been done. One of three third party supplements that made me actually decide to buy d20M itself 4) Ultmate Power (a Mutants and Masterminds supplement): Having seen Steve's unofficial version for Marvel Superheroes Adventure Game, I wanted this product back in M&M 1e. Well I had to wait for 2e to get it. Honorable Mention 1) Shaman's Handbook: Love the treatment on the topic. The format and treatment that I wish WOTC used when introducing new classes. 2) Witch's Handbook: Love the treatment on the topic. The format and treatment that I wish WOTC used introducing new classes. 3) Unearthed Arcana: There is a lot of good stuff in this book (e.g, environmental races, class variants, variant speciaist wizard abilities, action points and weapon groups), but there are also many options I either don't like, thought were not as developed as they should be, or were just poorly implemented. Therefore, imo, it doesn't quite deserve to be in the top 5, but for the stuff I do like it deserves an honorable mention. 4) Complete Thief's Handbook: A 2e product, but I still like this book much better than any of the 3.x class books from WOTC. 5) GURPS Celtic Myth 6) GURPS Vikings 7) Dark Sun: love the setting. If my collection had not been stolen with my truck, the following would be listed somewhere above because I love how they handle magic: Ars Magica Magic in the Shadows (a shadowrun supplement) Mage the Ascension [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best Five RPG Books You Own
Top