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<blockquote data-quote="meomwt" data-source="post: 3663099" data-attributes="member: 47885"><p>Top Five, eh? Well, in the order they pop into my head: </p><p></p><p><strong>City of Greyhawk Boxed Set</strong> - a wonderful resource, lots of poster maps, adventure cards and ideas, personalities, places and gods, all crammed into two 96-page books. Still useful for me as a city resource, 20 years after publication. </p><p></p><p><strong>Tome of Horrors</strong> (Necromancer Games) - just pips the 2e <em>Monstrous Compendium</em> into the list, this is a volume full of worthy nasties. It's great to pull something out of there that 3.xE players who have memorised the SRD don't expect. Brings a smile to grognards' faces, as well. </p><p></p><p><strong>Griffin Mountain</strong> (Chaosium/ Moon Design) - HUGE campaign area, descriptions on citadels, personalities, rituals, Chaos Gods, hunting regions and a Mountain where Griffins lair. Glorantha comes alive in these pages, an area where culture is important (and not in a petri dish). <a href="http://www.btinternet.com/~nick_brooke/products/griffin.htm" target="_blank">More info here</a> </p><p></p><p><strong>The Grey Citadel</strong> (Necromancer Games) - possibly the best city-based adventure I've read (though SCAP - when my H/C volume finally arrives - may top it), this module offers investigation, role-playing and a brutal dungeon crawl. Multiple plot lines dovetail together to a deadly resolution involving demons, blackguards and the local Thieves' Guild. The book delivers a city background which can be used for further adventure (or as a base of operations) on top of the adventure. </p><p></p><p><strong>Earthdawn</strong> (FASA) - Fantasy/ Horror roleplaying, with a novel (and workable) step/ action dice resolution system, magic system which can have Consequences and some of the creepiest adversaries ever. <a href="http://www.earthdawn.com/index.php?categoryid=1" target="_blank">Current Earthdawn Edition site</a> </p><p></p><p><u>Bubbling Under</u> - Tunnels & Trolls (5th Edition) - first RPG rules I bought, fondly remembered, and with DM advice and world-building tips I still use today; D&D Cyclopedia - great rules compilation with material which a 3.xE game could easily cannabilise (Mass Cimbat Rules, I'm looking at you), it's a surprisingly sophisticated system; Shadowrun 2nd Edition; Paranoia 2nd Edition. <a href="http://www.flyingbuffalo.com/tandt.htm" target="_blank">Tunnels & Trolls</a> No links for the earlier Paranoia or Shadowrun editions.</p></blockquote><p></p>
[QUOTE="meomwt, post: 3663099, member: 47885"] Top Five, eh? Well, in the order they pop into my head: [b]City of Greyhawk Boxed Set[/b] - a wonderful resource, lots of poster maps, adventure cards and ideas, personalities, places and gods, all crammed into two 96-page books. Still useful for me as a city resource, 20 years after publication. [b]Tome of Horrors[/b] (Necromancer Games) - just pips the 2e [i]Monstrous Compendium[/i] into the list, this is a volume full of worthy nasties. It's great to pull something out of there that 3.xE players who have memorised the SRD don't expect. Brings a smile to grognards' faces, as well. [b]Griffin Mountain[/b] (Chaosium/ Moon Design) - HUGE campaign area, descriptions on citadels, personalities, rituals, Chaos Gods, hunting regions and a Mountain where Griffins lair. Glorantha comes alive in these pages, an area where culture is important (and not in a petri dish). [URL=http://www.btinternet.com/~nick_brooke/products/griffin.htm]More info here[/URL] [b]The Grey Citadel[/b] (Necromancer Games) - possibly the best city-based adventure I've read (though SCAP - when my H/C volume finally arrives - may top it), this module offers investigation, role-playing and a brutal dungeon crawl. Multiple plot lines dovetail together to a deadly resolution involving demons, blackguards and the local Thieves' Guild. The book delivers a city background which can be used for further adventure (or as a base of operations) on top of the adventure. [b]Earthdawn[/b] (FASA) - Fantasy/ Horror roleplaying, with a novel (and workable) step/ action dice resolution system, magic system which can have Consequences and some of the creepiest adversaries ever. [URL=http://www.earthdawn.com/index.php?categoryid=1]Current Earthdawn Edition site[/URL] [u]Bubbling Under[/u] - Tunnels & Trolls (5th Edition) - first RPG rules I bought, fondly remembered, and with DM advice and world-building tips I still use today; D&D Cyclopedia - great rules compilation with material which a 3.xE game could easily cannabilise (Mass Cimbat Rules, I'm looking at you), it's a surprisingly sophisticated system; Shadowrun 2nd Edition; Paranoia 2nd Edition. [URL=http://www.flyingbuffalo.com/tandt.htm]Tunnels & Trolls[/URL] No links for the earlier Paranoia or Shadowrun editions. [/QUOTE]
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