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<blockquote data-quote="masshysteria" data-source="post: 3663445" data-attributes="member: 16055"><p>Top Five</p><p>1. <a href="http://alternityrpg.net/books.php?bookid=1" target="_blank"><em>Alternity Player's Handbook</em></a> - An excellent system, often referred to as rules-medium and depicting cinematic realism. It uses a unified resolution method and a condition track instead of hitpoints (something that seems to be growing in popularity now; True 20, Star Wars Saga). Also, like d20 Modern, it really can handle far more than modern and sci-fi gaming. Too bad it was showed so little support.</p><p></p><p>2. <a href="http://alternityrpg.net/books.php?bookid=23" target="_blank"><em>Dark*Matter</em></a> (<em>Alternity</em> version) - This setting was full of great ideas. The production values and excellent writing made it even better.</p><p></p><p>3. <a href="http://www.tiltingatwindmills.net/dread/index.html" target="_blank"><em>Dread</em></a> - A wonderful horror game. The character creation system is great. And it is nice to see a game whose resolution mechanic creates the tension necessary for a good horror game.</p><p></p><p>4. <a href="http://www.evilhat.com/?spirit" target="_blank"><em>Spirit of the Century</em></a> - Another game with an inspired character creation system. A great read for anyone interested in RPG design as the FATE game mechanics are very different from d20, but work very well. It also does an excellent job reproducing the pulp fictions that inspired it.</p><p></p><p>5. <a href="http://www.wizards.com/default.asp?x=starwars/article/rpgsagaed" target="_blank"><em>Star Wars Saga Edition</em></a> - So, I'm buying my third edition of the Star Wars rules from WotC and if the rules weren't that interesting I'd probably be unhappy. As it stands, it is probably the best Star Wars rules to date.</p><p></p><p></p><p>Honorable Mentions</p><p>1. <a href="http://www.shadowrunrpg.com/" target="_blank"><em>Shadowrun Fourth Edition</em></a> - A wonderfully detailed setting. The organization of the book could be better and the art isn't on the same level as the 3.5 core rules, but taken as a whole, Shadowrun is great.</p><p></p><p>2. <a href="http://www.lumpley.com/games/dogs.html" target="_blank"><em>Dogs in the Vineyard</em></a> - This would probably rank on my top 5 except I don't own it. The exploration of morality in the game and the escalation mechanic makes it great.</p><p></p><p>3. <a href="http://alternityrpg.net/books.php?bookid=37" target="_blank"><em>Star*Drive</em></a> - Another off-shoot of the <em>Alternity</em> universe. It is a wonderfully detailed sci-fi/space opera setting that was large enough to fit in just about any kind of sci-fi you wanted without feeling out of place or cluttered.</p><p></p><p><span style="font-size: 9px">Edit: Added links per Treebore's request.</span></p></blockquote><p></p>
[QUOTE="masshysteria, post: 3663445, member: 16055"] Top Five 1. [url=http://alternityrpg.net/books.php?bookid=1][I]Alternity Player's Handbook[/I][/url] - An excellent system, often referred to as rules-medium and depicting cinematic realism. It uses a unified resolution method and a condition track instead of hitpoints (something that seems to be growing in popularity now; True 20, Star Wars Saga). Also, like d20 Modern, it really can handle far more than modern and sci-fi gaming. Too bad it was showed so little support. 2. [url=http://alternityrpg.net/books.php?bookid=23][I]Dark*Matter[/I][/url] ([I]Alternity[/I] version) - This setting was full of great ideas. The production values and excellent writing made it even better. 3. [url=http://www.tiltingatwindmills.net/dread/index.html][I]Dread[/I][/url] - A wonderful horror game. The character creation system is great. And it is nice to see a game whose resolution mechanic creates the tension necessary for a good horror game. 4. [url=http://www.evilhat.com/?spirit][I]Spirit of the Century[/I][/url] - Another game with an inspired character creation system. A great read for anyone interested in RPG design as the FATE game mechanics are very different from d20, but work very well. It also does an excellent job reproducing the pulp fictions that inspired it. 5. [url=http://www.wizards.com/default.asp?x=starwars/article/rpgsagaed][I]Star Wars Saga Edition[/I][/url] - So, I'm buying my third edition of the Star Wars rules from WotC and if the rules weren't that interesting I'd probably be unhappy. As it stands, it is probably the best Star Wars rules to date. Honorable Mentions 1. [url=http://www.shadowrunrpg.com/][I]Shadowrun Fourth Edition[/I][/url] - A wonderfully detailed setting. The organization of the book could be better and the art isn't on the same level as the 3.5 core rules, but taken as a whole, Shadowrun is great. 2. [url=http://www.lumpley.com/games/dogs.html][I]Dogs in the Vineyard[/I][/url] - This would probably rank on my top 5 except I don't own it. The exploration of morality in the game and the escalation mechanic makes it great. 3. [url=http://alternityrpg.net/books.php?bookid=37][I]Star*Drive[/I][/url] - Another off-shoot of the [I]Alternity[/I] universe. It is a wonderfully detailed sci-fi/space opera setting that was large enough to fit in just about any kind of sci-fi you wanted without feeling out of place or cluttered. [SIZE=1]Edit: Added links per Treebore's request.[/SIZE] [/QUOTE]
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