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<blockquote data-quote="Wombat" data-source="post: 3663520" data-attributes="member: 8447"><p><em>Ars Magica</em>: My single favourite game, the single best magic system out there, a feel for a real time and place with the magic overlayed, deep character generation, and an overall wonderful time! I have followed this game from 2nd through 5th editions (acting as a playtester with some of the current material) and it is, hands down, my single favourite rpg system.</p><p></p><p><em>Over the Edge</em>: I have been able to introduce more people to rpgs through the use of the system in this book than any other system. The setting can drive some people bananas, but the system is so clean, so clear, and so easy to master that it is a dream. I have used the base system for the given setting, for a Pulp private detective game, for a superhero game, for spacefaring adventures, and for standard fantasy -- highly flexible!</p><p></p><p><em>Book of the Righteous</em>: The single best D&D supplement ever written, this book doesn't present gods as numbers, statistics, or simply a backdrop, but integrates them into your society, provides myths, makes players and GMs think about where deities belong in their world, and provides soundingboads for society in general. This is a dream!</p><p></p><p><em>D&D</em> (three original books in a box): Just like LotR, I count this as one book. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Why is this on my "best" books list? Because it got me started in the game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>A Magical Medieval Society - Western Europe</em>: This book (and its follow-up volumes) are a must for anyone under almost any system that wants to really think about the implications to society and geography about dropping magic and magical beasties into a realistic world. This provides deep, chewy food for thought on topics such as social organization, prejudice, town construction, the raising of armies, crops, legal codes, and all those other points that move a game from merely being a collection of unrelated adventures into the realm of a true history and a grand, epic tale. Fantastic material!</p></blockquote><p></p>
[QUOTE="Wombat, post: 3663520, member: 8447"] [I]Ars Magica[/I]: My single favourite game, the single best magic system out there, a feel for a real time and place with the magic overlayed, deep character generation, and an overall wonderful time! I have followed this game from 2nd through 5th editions (acting as a playtester with some of the current material) and it is, hands down, my single favourite rpg system. [I]Over the Edge[/I]: I have been able to introduce more people to rpgs through the use of the system in this book than any other system. The setting can drive some people bananas, but the system is so clean, so clear, and so easy to master that it is a dream. I have used the base system for the given setting, for a Pulp private detective game, for a superhero game, for spacefaring adventures, and for standard fantasy -- highly flexible! [I]Book of the Righteous[/I]: The single best D&D supplement ever written, this book doesn't present gods as numbers, statistics, or simply a backdrop, but integrates them into your society, provides myths, makes players and GMs think about where deities belong in their world, and provides soundingboads for society in general. This is a dream! [I]D&D[/I] (three original books in a box): Just like LotR, I count this as one book. ;) Why is this on my "best" books list? Because it got me started in the game! :) [I]A Magical Medieval Society - Western Europe[/I]: This book (and its follow-up volumes) are a must for anyone under almost any system that wants to really think about the implications to society and geography about dropping magic and magical beasties into a realistic world. This provides deep, chewy food for thought on topics such as social organization, prejudice, town construction, the raising of armies, crops, legal codes, and all those other points that move a game from merely being a collection of unrelated adventures into the realm of a true history and a grand, epic tale. Fantastic material! [/QUOTE]
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