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<blockquote data-quote="00Machado" data-source="post: 3668304" data-attributes="member: 23690"><p>Aaron Allston's Strikeforce - for a crash course in the process and methodology of running campaigns, player types, etc</p><p>Star Wars D6 - probably 2nd edition revised and expanded edition, though perhaps 1st edition.</p><p>Greyhawk The Marklands - changed the way I look at politics, war, and integrating PCs into same</p><p>Power of Faerun - expanded greatly on my ideas about what PCs can get involved in politically</p><p>5th book is a hard choice I'd lean toward Champions 4E. With this on book (and knowledge of how to use it) and your imagination, you can play anything. It's more concise than the current edition, which I still haven't had time to finish reading yet.</p><p></p><p>Honorable mentions</p><p>Nightmares of Mine. This might even edge out SW D6 since it can be used in any genre</p><p>1E DM design kit - A lesson in how to focus and refine your ideas into adventures and encounters. In fairness, this might supercede The Marklands since it's more utilitarian than that book</p><p>Robin's Laws of Good Game Mastery</p><p>Renegade Crowns - more of the political theme. </p><p>Magical Medieval Society - Warfare PDF - more of the war theme</p><p>Heroes of Battle - Combined with Power of Faerun, Magical Medieal Warfare, Renegade Crowns, The Marklands, and the Complete History of the Greyhawk wars, this would be my uber list of political and warfar themed game inspiration (not including fiction and history)</p><p></p><p>Ones that might be added to the list soon, but that I haven't used enough yet:</p><p>Mutants and Msterminds</p><p>Savage Worlds</p><p>Ptolus</p><p>D6 Fantasy or the older D6 System RPG</p></blockquote><p></p>
[QUOTE="00Machado, post: 3668304, member: 23690"] Aaron Allston's Strikeforce - for a crash course in the process and methodology of running campaigns, player types, etc Star Wars D6 - probably 2nd edition revised and expanded edition, though perhaps 1st edition. Greyhawk The Marklands - changed the way I look at politics, war, and integrating PCs into same Power of Faerun - expanded greatly on my ideas about what PCs can get involved in politically 5th book is a hard choice I'd lean toward Champions 4E. With this on book (and knowledge of how to use it) and your imagination, you can play anything. It's more concise than the current edition, which I still haven't had time to finish reading yet. Honorable mentions Nightmares of Mine. This might even edge out SW D6 since it can be used in any genre 1E DM design kit - A lesson in how to focus and refine your ideas into adventures and encounters. In fairness, this might supercede The Marklands since it's more utilitarian than that book Robin's Laws of Good Game Mastery Renegade Crowns - more of the political theme. Magical Medieval Society - Warfare PDF - more of the war theme Heroes of Battle - Combined with Power of Faerun, Magical Medieal Warfare, Renegade Crowns, The Marklands, and the Complete History of the Greyhawk wars, this would be my uber list of political and warfar themed game inspiration (not including fiction and history) Ones that might be added to the list soon, but that I haven't used enough yet: Mutants and Msterminds Savage Worlds Ptolus D6 Fantasy or the older D6 System RPG [/QUOTE]
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