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<blockquote data-quote="Stormonu" data-source="post: 5090213" data-attributes="member: 52734"><p>My top 5</p><p></p><p>1) Moldvay & Cook Basic D&D: This set is the best blend of presenting rules and teaching the game. The Holmes was a little too heady and the versions that followed took up too much space teaching, making them difficult to be reference books. Also, they lacked B2 - IMO the best Basic adventure module of them all.</p><p></p><p>2) Tome of Horrors Revised: So many good, forgotten creatures in this book it is <em>the</em> best monster supplement beyond the MM, in my opinion. Just wish they had managed to do an actual print copy instead of just PDF (though I did print out my own copy for use).</p><p></p><p>3) Vampire, 2nd Ed: While I'm playing the New WoD with my players, I still love the 2E version best (sans the antitribue stuff).</p><p></p><p>4) Serenity: Good solid system. Personally I feel it is a revised and updated version of the Alternity system.</p><p></p><p>5) L5R - This was a game that sold me on the world detail. I'd bought all the books to read long before I actually played a game. Truly, the 3E version is the pinnacle of this system.</p><p></p><p>Other shout-outs would go to Deadlands, 7th Sea and Fading suns - all games with incredible worlds and elegant systems (though I wouldn't touch the d20 versions of any of them). Spycraft was also a dream system for me, it let me finally bring my C.OR.E. Vette spy world to reality.</p><p></p><p>Edit: Reading some of the other responses, I forget Star Wars D6 Revised and Expanded; my favorite system for my Star Wars fix.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5090213, member: 52734"] My top 5 1) Moldvay & Cook Basic D&D: This set is the best blend of presenting rules and teaching the game. The Holmes was a little too heady and the versions that followed took up too much space teaching, making them difficult to be reference books. Also, they lacked B2 - IMO the best Basic adventure module of them all. 2) Tome of Horrors Revised: So many good, forgotten creatures in this book it is [I]the[/I] best monster supplement beyond the MM, in my opinion. Just wish they had managed to do an actual print copy instead of just PDF (though I did print out my own copy for use). 3) Vampire, 2nd Ed: While I'm playing the New WoD with my players, I still love the 2E version best (sans the antitribue stuff). 4) Serenity: Good solid system. Personally I feel it is a revised and updated version of the Alternity system. 5) L5R - This was a game that sold me on the world detail. I'd bought all the books to read long before I actually played a game. Truly, the 3E version is the pinnacle of this system. Other shout-outs would go to Deadlands, 7th Sea and Fading suns - all games with incredible worlds and elegant systems (though I wouldn't touch the d20 versions of any of them). Spycraft was also a dream system for me, it let me finally bring my C.OR.E. Vette spy world to reality. Edit: Reading some of the other responses, I forget Star Wars D6 Revised and Expanded; my favorite system for my Star Wars fix. [/QUOTE]
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