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<blockquote data-quote="PoeticJustice" data-source="post: 5097852" data-attributes="member: 51788"><p>1) Dread.</p><p></p><p>2) DMG 3.5</p><p></p><p>3) PARANOIA</p><p></p><p>4) Eberron Campaign Setting</p><p></p><p>5) Libris Mortis</p><p></p><p>Honorable Mentions (or, Books that are really good but I haven't actually used them yet)</p><p></p><p>1) Og: Unearthed Edition</p><p></p><p>2) Dogs in the Vineyard</p><p></p><p>3) Forgotten Realms Grey Box</p><p></p><p>Dread gets the top spot because, bar none, it is the best RPG ever written. By stripping away the trappings of your typical RPG, Dread accomplishes what no other game has: it is a true storytelling game. The system is designed for horror, but its versatility is such that a GM could run about anything and make it work.</p><p></p><p>DMG 3.5 is an amazing work. I feel inspired to generate material just by looking at the art. The text itself accomplishes the weighty task of making 3.5 manageable to a new DM (insomuch as that is possible, anyway).</p><p></p><p>PARANOIA is one of those games that can be very challenging to run, but the payoff is so worth it. The rules are so tongue-in-cheek and the art and pulled quotes are so buttery and hilarious that one forgets they are reading the rules to a game.</p><p></p><p>Eberron and Libris Mortis are the two best supplements for the 3.5 era. Obviously a great deal of work went into the creation of them, and it would be a shame for me not to recognize them when they've given me so much inspiration.</p></blockquote><p></p>
[QUOTE="PoeticJustice, post: 5097852, member: 51788"] 1) Dread. 2) DMG 3.5 3) PARANOIA 4) Eberron Campaign Setting 5) Libris Mortis Honorable Mentions (or, Books that are really good but I haven't actually used them yet) 1) Og: Unearthed Edition 2) Dogs in the Vineyard 3) Forgotten Realms Grey Box Dread gets the top spot because, bar none, it is the best RPG ever written. By stripping away the trappings of your typical RPG, Dread accomplishes what no other game has: it is a true storytelling game. The system is designed for horror, but its versatility is such that a GM could run about anything and make it work. DMG 3.5 is an amazing work. I feel inspired to generate material just by looking at the art. The text itself accomplishes the weighty task of making 3.5 manageable to a new DM (insomuch as that is possible, anyway). PARANOIA is one of those games that can be very challenging to run, but the payoff is so worth it. The rules are so tongue-in-cheek and the art and pulled quotes are so buttery and hilarious that one forgets they are reading the rules to a game. Eberron and Libris Mortis are the two best supplements for the 3.5 era. Obviously a great deal of work went into the creation of them, and it would be a shame for me not to recognize them when they've given me so much inspiration. [/QUOTE]
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