Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Best fix for conjure minor elemental?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 9455060" data-attributes="member: 9789"><p>This is why I tried to show a more reasonable example, as opposed to throwing around your entire stable of top-level spells with an oddly multi-classed character. I agree that compared to other top-tier evocation AOE spells vs. multiple targets, I think CME may not turn out too extreme in actual play. But where it completely blows away other spells is in single-target damage with spells that have a ton of attacks.</p><p></p><p><strong>Edit</strong>: Dangit, I just cannot remember that this spell is self-only!! Somehow that just doesn't make sense in my brain for an AOE spell. Let me update:</p><p></p><p>Here's an 11th level wizard casting CME as a 6th level spell and then MM as a 5th level spell on a later round:</p><p>CME adds +6d8 per attack. MM at 5th does 7 attacks, for +42d8. Total 7d4+7+42d8 = 255.5 avg damage.</p><p></p><p>To put this in perspective, casting fireball as a 6th level spell is 11d6, or an average 49.5 damage (with a save for half). It's AOE, so ideally you get 2 or 3 targets - we'll say 3 targets for ~150 damage. That's still far less than the ~255 average damage from the 5th level magic missile (that cannot miss) empowered by CME, and which you can distribute damage much more evenly and effectively.</p><p></p><p>Granted, this combo takes two spells, and the wizard could just cast fireball twice (once at 5th and once at 6th), and if they both hit at least 3 targets that's ~285 damage instead of 255 - which makes CME seem pretty reasonable compared to large AOEs that hit many targets. But bit AOEs are tactically situational, requiring targets to scale, and still doing a low(er) max to each individual target. The CME+MM combo does 255 avg damage to anywhere from 1 to 8 targets, and needs no situational targeting to reach maximum potential. It's not so much that the potential damage upper total is comparable, it's that you can do all of it to a single target. Even 6th level disintegrate only hits for an average of 85 damage (10d6+40) against a single target (and that target can save for zero damage). I don't think anything else can combo for such a tremendous single-target hit at that level.</p></blockquote><p></p>
[QUOTE="evilbob, post: 9455060, member: 9789"] This is why I tried to show a more reasonable example, as opposed to throwing around your entire stable of top-level spells with an oddly multi-classed character. I agree that compared to other top-tier evocation AOE spells vs. multiple targets, I think CME may not turn out too extreme in actual play. But where it completely blows away other spells is in single-target damage with spells that have a ton of attacks. [B]Edit[/B]: Dangit, I just cannot remember that this spell is self-only!! Somehow that just doesn't make sense in my brain for an AOE spell. Let me update: Here's an 11th level wizard casting CME as a 6th level spell and then MM as a 5th level spell on a later round: CME adds +6d8 per attack. MM at 5th does 7 attacks, for +42d8. Total 7d4+7+42d8 = 255.5 avg damage. To put this in perspective, casting fireball as a 6th level spell is 11d6, or an average 49.5 damage (with a save for half). It's AOE, so ideally you get 2 or 3 targets - we'll say 3 targets for ~150 damage. That's still far less than the ~255 average damage from the 5th level magic missile (that cannot miss) empowered by CME, and which you can distribute damage much more evenly and effectively. Granted, this combo takes two spells, and the wizard could just cast fireball twice (once at 5th and once at 6th), and if they both hit at least 3 targets that's ~285 damage instead of 255 - which makes CME seem pretty reasonable compared to large AOEs that hit many targets. But bit AOEs are tactically situational, requiring targets to scale, and still doing a low(er) max to each individual target. The CME+MM combo does 255 avg damage to anywhere from 1 to 8 targets, and needs no situational targeting to reach maximum potential. It's not so much that the potential damage upper total is comparable, it's that you can do all of it to a single target. Even 6th level disintegrate only hits for an average of 85 damage (10d6+40) against a single target (and that target can save for zero damage). I don't think anything else can combo for such a tremendous single-target hit at that level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Best fix for conjure minor elemental?
Top