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Best fix for conjure minor elemental?
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<blockquote data-quote="evilbob" data-source="post: 9455403" data-attributes="member: 9789"><p>1st round. CME is pre-cast. And FWIW I disagree with your caveats: I think they are all far less likely than "a caster casts a spell within 15 feet of an enemy." But all of this is beside the point.</p><p></p><p>I feel pretty good about my math, assumptions, and setup. If you disagree that MM doesn't work that's fine; scorching ray is technically a higher damage potential anyway.</p><p></p><p>Folks: you can nitpick the details of the example all you want, but it doesn't change anything about the underlying point. The example is just an example: I'm sure others have thought (or will) of far better ones. All I'm saying is: "here is a very simple example using a standard character in a reasonable scenario." No gimmicks, no multi-classing, no special setup required. And in this generic example, a single caster does about as much damage as the highest HP monsters in the game that are 9-13 CR above them in 1 round. It trivializes them.</p><p></p><p>Again: vs. high-level, multi-target AOE? This is not a big deal. But against a single-target? It's actually a really big deal, because <em>nothing else comes even remotely close</em> to this spell. You just can't do 700 damage in 1 round with 2 spells: nothing can. 9th level disintegrate: 125.5. Max-time 9th-level delayed-blast fireball: 108. Meteor Swarm: 180. These are A-tier spells and they are barely 1/4th of this spell. It's just not comparable.</p><p></p><p>I'll stop giving examples because if you still don't believe it, I'm sure I won't convince you. But I think it's pretty fair to say that this spell is probably not working as intended, and - in my opinion - the unqualified scaling is the issue.</p></blockquote><p></p>
[QUOTE="evilbob, post: 9455403, member: 9789"] 1st round. CME is pre-cast. And FWIW I disagree with your caveats: I think they are all far less likely than "a caster casts a spell within 15 feet of an enemy." But all of this is beside the point. I feel pretty good about my math, assumptions, and setup. If you disagree that MM doesn't work that's fine; scorching ray is technically a higher damage potential anyway. Folks: you can nitpick the details of the example all you want, but it doesn't change anything about the underlying point. The example is just an example: I'm sure others have thought (or will) of far better ones. All I'm saying is: "here is a very simple example using a standard character in a reasonable scenario." No gimmicks, no multi-classing, no special setup required. And in this generic example, a single caster does about as much damage as the highest HP monsters in the game that are 9-13 CR above them in 1 round. It trivializes them. Again: vs. high-level, multi-target AOE? This is not a big deal. But against a single-target? It's actually a really big deal, because [I]nothing else comes even remotely close[/I] to this spell. You just can't do 700 damage in 1 round with 2 spells: nothing can. 9th level disintegrate: 125.5. Max-time 9th-level delayed-blast fireball: 108. Meteor Swarm: 180. These are A-tier spells and they are barely 1/4th of this spell. It's just not comparable. I'll stop giving examples because if you still don't believe it, I'm sure I won't convince you. But I think it's pretty fair to say that this spell is probably not working as intended, and - in my opinion - the unqualified scaling is the issue. [/QUOTE]
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