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Best fix for conjure minor elemental?
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<blockquote data-quote="mellored" data-source="post: 9455612" data-attributes="member: 6801209"><p>That's fine.</p><p>Darkness is just a bonus. You can kill things without it.</p><p></p><p>you just need a scout.</p><p></p><p></p><p>At what range does the dragon spot you if your coming across a wide open field?</p><p></p><p></p><p>No. It never got a chance to move.</p><p></p><p>No. "The dragon can take 3 legendary actions, choosing from the options below".</p><p>None of those options are moving.</p><p><a href="https://www.dndbeyond.com/monsters/16782-ancient-red-dragon" target="_blank">https://www.dndbeyond.com/monsters/16782-ancient-red-dragon</a></p><p></p><p>Again, dead creatures deal no damage.</p><p></p><p>Mind Sharpener</p><p><em>When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead.</em></p><p></p><p>But that's only for emergencies.</p><p></p><p>If this doesn't work, neither will 1/3 the other classes.</p><p></p><p>I don't think WotC monsters negate melee build very often.</p><p></p><p>ok. So the monk drag you within 60", and walk the rest of the way at the start of your turn.</p><p></p><p>Your still assuming it gets a turn.</p><p></p><p>New monk feature lets you drag friends around as a bonus action + dash.</p><p></p><p>Ok fine.</p><p>You're level 17 (get that last EB blast).</p><p>The scout lets you know there is a dragon up ahead. The party buffs you and waits.</p><p>You ride your horse charging into the dragon lair.</p><p>With +9 initiative, you likely win, and get first strike.</p><p></p><p>There is a small chance the dragon survives till round 2.</p><p></p><p></p><p>60' move speed, 120' with a horse + 180'+ with a monk, +9 and advantage on concentration saves + qbsorb elements + auto-succed on concentration checks.</p><p></p><p>I prepared. Also, not the only way of doing it.</p><p></p><p>Ready a Scorching Ray and have someone use Dimension Door. For instance.</p><p></p><p></p><p>Against the Tarrasque this won't work. But that's a rare case. And you can just cast fly on the Gloomstalker and let him take care of it.</p></blockquote><p></p>
[QUOTE="mellored, post: 9455612, member: 6801209"] That's fine. Darkness is just a bonus. You can kill things without it. you just need a scout. At what range does the dragon spot you if your coming across a wide open field? No. It never got a chance to move. No. "The dragon can take 3 legendary actions, choosing from the options below". None of those options are moving. [URL]https://www.dndbeyond.com/monsters/16782-ancient-red-dragon[/URL] Again, dead creatures deal no damage. Mind Sharpener [I]When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead.[/I] But that's only for emergencies. If this doesn't work, neither will 1/3 the other classes. I don't think WotC monsters negate melee build very often. ok. So the monk drag you within 60", and walk the rest of the way at the start of your turn. Your still assuming it gets a turn. New monk feature lets you drag friends around as a bonus action + dash. Ok fine. You're level 17 (get that last EB blast). The scout lets you know there is a dragon up ahead. The party buffs you and waits. You ride your horse charging into the dragon lair. With +9 initiative, you likely win, and get first strike. There is a small chance the dragon survives till round 2. 60' move speed, 120' with a horse + 180'+ with a monk, +9 and advantage on concentration saves + qbsorb elements + auto-succed on concentration checks. I prepared. Also, not the only way of doing it. Ready a Scorching Ray and have someone use Dimension Door. For instance. Against the Tarrasque this won't work. But that's a rare case. And you can just cast fly on the Gloomstalker and let him take care of it. [/QUOTE]
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