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Best fix for conjure minor elemental?
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<blockquote data-quote="mellored" data-source="post: 9456103" data-attributes="member: 6801209"><p>Revamped strategy.</p><p></p><p>Use familiar / arcane eye / clairvoyance to scout.</p><p>Pre-cast CME (8th).</p><p>Ally wizard cast foresight + haste on me.</p><p>Ally wizard readies dimension door for the start of my turn.</p><p></p><p>We teleport in,</p><p>Haste -> EB</p><p>Quicken -> EB</p><p>Action Surge -> attack + EB</p><p>Action - attack + EB</p><p>= 16 rays</p><p>1d10+5+10d8</p><p>= 55.5 per ray</p><p>16 rays = 888 damage * 75% accuracy</p><p>= 666 damage.</p><p></p><p>+3 weapon attacks (including Nick)</p><p>+possible Scorching Ray (7th) for another 4 attacks.</p><p></p><p></p><p>If running solo, you can use Phantom Steed to get first strike in most situations and maybe 1-shot some of these things without haste.</p><p></p><p>spell sniper. Also, not sure why I would walk that close.</p><p></p><p>Eldritch Knight can only use Wizard cantrips. Firebolt doesn't give the multipler. It also lacks spell slots.</p><p></p><p>Bladesinger and Valor Bard can use any cantrip (EB).</p><p></p><p>Yes. Though I just use Fly and shoot it with arrows.</p><p></p><p>Side question... does Truestrike bounce off the Terrasque?</p><p></p><p>No. I said i wouldn't use the monk to drag me.</p><p></p><p>272 HP and can counter spell 1 EB.</p><p></p><p>55.5 per ray *12 rays * .75 accuracy</p><p>= 499.5</p><p></p><p>Heck. I may not even need haste.</p><p>55.5 per ray *8 rays * .75 accuracy</p><p>= 333</p><p></p><p>So yea, no haste needed. Just advantage.</p><p></p><p>472 HP is less than 666 damage, no special defense.</p><p></p><p>464 HP, no special defense</p><p></p><p>580 HP.</p><p>Will need radiant damage to finish.</p><p>So the support wizard will need to cast a spell.</p><p></p><p>333 HP, no special defense.</p><p></p><p>They can't take legendary actions if they are dead before the end of their turn.</p><p></p><p></p><p>Now. Maybe the new stat blocks will have reactions at other times besides the end of the turn.</p><p></p><p></p><p>But I have a 2 person team kill the top level monsters (except Tarrasque) without taking damage, multiple times a day. No magic items either.</p></blockquote><p></p>
[QUOTE="mellored, post: 9456103, member: 6801209"] Revamped strategy. Use familiar / arcane eye / clairvoyance to scout. Pre-cast CME (8th). Ally wizard cast foresight + haste on me. Ally wizard readies dimension door for the start of my turn. We teleport in, Haste -> EB Quicken -> EB Action Surge -> attack + EB Action - attack + EB = 16 rays 1d10+5+10d8 = 55.5 per ray 16 rays = 888 damage * 75% accuracy = 666 damage. +3 weapon attacks (including Nick) +possible Scorching Ray (7th) for another 4 attacks. If running solo, you can use Phantom Steed to get first strike in most situations and maybe 1-shot some of these things without haste. spell sniper. Also, not sure why I would walk that close. Eldritch Knight can only use Wizard cantrips. Firebolt doesn't give the multipler. It also lacks spell slots. Bladesinger and Valor Bard can use any cantrip (EB). Yes. Though I just use Fly and shoot it with arrows. Side question... does Truestrike bounce off the Terrasque? No. I said i wouldn't use the monk to drag me. 272 HP and can counter spell 1 EB. 55.5 per ray *12 rays * .75 accuracy = 499.5 Heck. I may not even need haste. 55.5 per ray *8 rays * .75 accuracy = 333 So yea, no haste needed. Just advantage. 472 HP is less than 666 damage, no special defense. 464 HP, no special defense 580 HP. Will need radiant damage to finish. So the support wizard will need to cast a spell. 333 HP, no special defense. They can't take legendary actions if they are dead before the end of their turn. Now. Maybe the new stat blocks will have reactions at other times besides the end of the turn. But I have a 2 person team kill the top level monsters (except Tarrasque) without taking damage, multiple times a day. No magic items either. [/QUOTE]
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